From: Hal Finkel Date: Sun, 15 Sep 2013 15:41:11 +0000 (+0000) Subject: Revert r190764: PPC: Don't restrict lvsl generation to after type legalization X-Git-Url: http://plrg.eecs.uci.edu/git/?a=commitdiff_plain;h=19b59e66afa8d19c35444e0a739b467d368725d3;p=oota-llvm.git Revert r190764: PPC: Don't restrict lvsl generation to after type legalization This is causing test-suite failures. Original commit message: The PPC backend uses a target-specific DAG combine to turn unaligned Altivec loads into a permutation-based sequence when possible. Unfortunately, the target-specific DAG combine is not always called on all loads of interest (sometimes the routines in DAGCombine call CombineTo such that the new node and users are not added to the worklist); allowing the combine to trigger early (before type legalization) mitigates this problem. Because the autovectorizers only create legal vector types, I don't expect a lot of cases where this optimization is enabled by type legalization in practice. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@190765 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Target/PowerPC/PPCISelLowering.cpp b/lib/Target/PowerPC/PPCISelLowering.cpp index ddad9f82a27..ae046f0b7af 100644 --- a/lib/Target/PowerPC/PPCISelLowering.cpp +++ b/lib/Target/PowerPC/PPCISelLowering.cpp @@ -7177,6 +7177,7 @@ SDValue PPCTargetLowering::PerformDAGCombine(SDNode *N, unsigned ABIAlignment = getDataLayout()->getABITypeAlignment(Ty); if (ISD::isNON_EXTLoad(N) && VT.isVector() && TM.getSubtarget().hasAltivec() && + DCI.getDAGCombineLevel() == AfterLegalizeTypes && LD->getAlignment() < ABIAlignment) { // This is a type-legal unaligned Altivec load. SDValue Chain = LD->getChain(); diff --git a/test/CodeGen/PowerPC/unal-altivec2.ll b/test/CodeGen/PowerPC/unal-altivec2.ll deleted file mode 100644 index 0ad4b1072c2..00000000000 --- a/test/CodeGen/PowerPC/unal-altivec2.ll +++ /dev/null @@ -1,154 +0,0 @@ -; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s -target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" -target triple = "powerpc64-unknown-linux-gnu" - -; Function Attrs: nounwind -define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 { -entry: - br label %vector.body - -vector.body: ; preds = %vector.body, %entry -; CHECK-LABEL: @foo -; CHECK: lvsl -; CHECK: blr - %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ] - %0 = getelementptr inbounds float* %y, i64 %index - %1 = bitcast float* %0 to <4 x float>* - %wide.load = load <4 x float>* %1, align 4 - %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load) - %3 = getelementptr inbounds float* %x, i64 %index - %4 = bitcast float* %3 to <4 x float>* - store <4 x float> %2, <4 x float>* %4, align 4 - %index.next = add i64 %index, 4 - %5 = getelementptr inbounds float* %y, i64 %index.next - %6 = bitcast float* %5 to <4 x float>* - %wide.load.1 = load <4 x float>* %6, align 4 - %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1) - %8 = getelementptr inbounds float* %x, i64 %index.next - %9 = bitcast float* %8 to <4 x float>* - store <4 x float> %7, <4 x float>* %9, align 4 - %index.next.1 = add i64 %index.next, 4 - %10 = getelementptr inbounds float* %y, i64 %index.next.1 - %11 = bitcast float* %10 to <4 x float>* - %wide.load.2 = load <4 x float>* %11, align 4 - %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2) - %13 = getelementptr inbounds float* %x, i64 %index.next.1 - %14 = bitcast float* %13 to <4 x float>* - store <4 x float> %12, <4 x float>* %14, align 4 - %index.next.2 = add i64 %index.next.1, 4 - %15 = getelementptr inbounds float* %y, i64 %index.next.2 - %16 = bitcast float* %15 to <4 x float>* - %wide.load.3 = load <4 x float>* %16, align 4 - %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3) - %18 = getelementptr inbounds float* %x, i64 %index.next.2 - %19 = bitcast float* %18 to <4 x float>* - store <4 x float> %17, <4 x float>* %19, align 4 - %index.next.3 = add i64 %index.next.2, 4 - %20 = getelementptr inbounds float* %y, i64 %index.next.3 - %21 = bitcast float* %20 to <4 x float>* - %wide.load.4 = load <4 x float>* %21, align 4 - %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4) - %23 = getelementptr inbounds float* %x, i64 %index.next.3 - %24 = bitcast float* %23 to <4 x float>* - store <4 x float> %22, <4 x float>* %24, align 4 - %index.next.4 = add i64 %index.next.3, 4 - %25 = getelementptr inbounds float* %y, i64 %index.next.4 - %26 = bitcast float* %25 to <4 x float>* - %wide.load.5 = load <4 x float>* %26, align 4 - %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5) - %28 = getelementptr inbounds float* %x, i64 %index.next.4 - %29 = bitcast float* %28 to <4 x float>* - store <4 x float> %27, <4 x float>* %29, align 4 - %index.next.5 = add i64 %index.next.4, 4 - %30 = getelementptr inbounds float* %y, i64 %index.next.5 - %31 = bitcast float* %30 to <4 x float>* - %wide.load.6 = load <4 x float>* %31, align 4 - %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6) - %33 = getelementptr inbounds float* %x, i64 %index.next.5 - %34 = bitcast float* %33 to <4 x float>* - store <4 x float> %32, <4 x float>* %34, align 4 - %index.next.6 = add i64 %index.next.5, 4 - %35 = getelementptr inbounds float* %y, i64 %index.next.6 - %36 = bitcast float* %35 to <4 x float>* - %wide.load.7 = load <4 x float>* %36, align 4 - %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7) - %38 = getelementptr inbounds float* %x, i64 %index.next.6 - %39 = bitcast float* %38 to <4 x float>* - store <4 x float> %37, <4 x float>* %39, align 4 - %index.next.7 = add i64 %index.next.6, 4 - %40 = getelementptr inbounds float* %y, i64 %index.next.7 - %41 = bitcast float* %40 to <4 x float>* - %wide.load.8 = load <4 x float>* %41, align 4 - %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8) - %43 = getelementptr inbounds float* %x, i64 %index.next.7 - %44 = bitcast float* %43 to <4 x float>* - store <4 x float> %42, <4 x float>* %44, align 4 - %index.next.8 = add i64 %index.next.7, 4 - %45 = getelementptr inbounds float* %y, i64 %index.next.8 - %46 = bitcast float* %45 to <4 x float>* - %wide.load.9 = load <4 x float>* %46, align 4 - %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9) - %48 = getelementptr inbounds float* %x, i64 %index.next.8 - %49 = bitcast float* %48 to <4 x float>* - store <4 x float> %47, <4 x float>* %49, align 4 - %index.next.9 = add i64 %index.next.8, 4 - %50 = getelementptr inbounds float* %y, i64 %index.next.9 - %51 = bitcast float* %50 to <4 x float>* - %wide.load.10 = load <4 x float>* %51, align 4 - %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10) - %53 = getelementptr inbounds float* %x, i64 %index.next.9 - %54 = bitcast float* %53 to <4 x float>* - store <4 x float> %52, <4 x float>* %54, align 4 - %index.next.10 = add i64 %index.next.9, 4 - %55 = getelementptr inbounds float* %y, i64 %index.next.10 - %56 = bitcast float* %55 to <4 x float>* - %wide.load.11 = load <4 x float>* %56, align 4 - %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11) - %58 = getelementptr inbounds float* %x, i64 %index.next.10 - %59 = bitcast float* %58 to <4 x float>* - store <4 x float> %57, <4 x float>* %59, align 4 - %index.next.11 = add i64 %index.next.10, 4 - %60 = getelementptr inbounds float* %y, i64 %index.next.11 - %61 = bitcast float* %60 to <4 x float>* - %wide.load.12 = load <4 x float>* %61, align 4 - %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12) - %63 = getelementptr inbounds float* %x, i64 %index.next.11 - %64 = bitcast float* %63 to <4 x float>* - store <4 x float> %62, <4 x float>* %64, align 4 - %index.next.12 = add i64 %index.next.11, 4 - %65 = getelementptr inbounds float* %y, i64 %index.next.12 - %66 = bitcast float* %65 to <4 x float>* - %wide.load.13 = load <4 x float>* %66, align 4 - %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13) - %68 = getelementptr inbounds float* %x, i64 %index.next.12 - %69 = bitcast float* %68 to <4 x float>* - store <4 x float> %67, <4 x float>* %69, align 4 - %index.next.13 = add i64 %index.next.12, 4 - %70 = getelementptr inbounds float* %y, i64 %index.next.13 - %71 = bitcast float* %70 to <4 x float>* - %wide.load.14 = load <4 x float>* %71, align 4 - %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14) - %73 = getelementptr inbounds float* %x, i64 %index.next.13 - %74 = bitcast float* %73 to <4 x float>* - store <4 x float> %72, <4 x float>* %74, align 4 - %index.next.14 = add i64 %index.next.13, 4 - %75 = getelementptr inbounds float* %y, i64 %index.next.14 - %76 = bitcast float* %75 to <4 x float>* - %wide.load.15 = load <4 x float>* %76, align 4 - %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15) - %78 = getelementptr inbounds float* %x, i64 %index.next.14 - %79 = bitcast float* %78 to <4 x float>* - store <4 x float> %77, <4 x float>* %79, align 4 - %index.next.15 = add i64 %index.next.14, 4 - %80 = icmp eq i64 %index.next.15, 2048 - br i1 %80, label %for.end, label %vector.body - -for.end: ; preds = %vector.body - ret void -} - -; Function Attrs: nounwind readonly -declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1 - -attributes #0 = { nounwind } -attributes #1 = { nounwind readonly }