/// OptimizeIntToFloatBitCast - See if we can optimize an integer->float/double
/// bitcast. The various long double bitcasts can't get in here.
static Instruction *OptimizeIntToFloatBitCast(BitCastInst &CI,InstCombiner &IC){
+ // We need to know the target byte order to perform this optimization.
+ if (!IC.getDataLayout()) return 0;
+
Value *Src = CI.getOperand(0);
Type *DestTy = CI.getType();
VecInput = IC.Builder->CreateBitCast(VecInput, VecTy);
}
- return ExtractElementInst::Create(VecInput, IC.Builder->getInt32(0));
+ unsigned Elt = 0;
+ if (IC.getDataLayout()->isBigEndian())
+ Elt = VecTy->getPrimitiveSizeInBits() / DestWidth - 1;
+ return ExtractElementInst::Create(VecInput, IC.Builder->getInt32(Elt));
}
}
}
unsigned Elt = ShAmt->getZExtValue() / DestWidth;
+ if (IC.getDataLayout()->isBigEndian())
+ Elt = VecTy->getPrimitiveSizeInBits() / DestWidth - 1 - Elt;
return ExtractElementInst::Create(VecInput, IC.Builder->getInt32(Elt));
}
}