/// LookForWater - look for an existing entry in the WaterList in which
/// we can place the CPE referenced from U so it's within range of U's MI.
/// Returns true if found, false if not. If it returns true, NewMBB
-/// is set to the WaterList entry.
-/// For ARM, we prefer the water that's farthest away. For Thumb, prefer
-/// water that will not introduce padding to water that will; within each
-/// group, prefer the water that's farthest away.
+/// is set to the WaterList entry. For Thumb, prefer water that will not
+/// introduce padding to water that will. To ensure that this pass
+/// terminates, the CPE location for a particular CPUser is only allowed to
+/// move to a lower address, so search backward from the end of the list and
+/// prefer the first water that is in range.
bool ARMConstantIslands::LookForWater(CPUser &U, unsigned UserOffset,
MachineBasicBlock *&NewMBB) {
if (WaterList.empty())
for (water_iterator IP = prior(WaterList.end()),
B = WaterList.begin();; --IP) {
MachineBasicBlock* WaterBB = *IP;
- if (WaterIsInRange(UserOffset, WaterBB, U)) {
+ // Check if water is in range and at a lower address than the current one.
+ if (WaterIsInRange(UserOffset, WaterBB, U) &&
+ WaterBB->getNumber() < U.CPEMI->getParent()->getNumber()) {
unsigned WBBId = WaterBB->getNumber();
if (isThumb &&
(BBOffsets[WBBId] + BBSizes[WBBId])%4 != 0) {
// We will be generating a new clone. Get a UID for it.
unsigned ID = AFI->createConstPoolEntryUId();
- // Look for water where we can place this CPE. We look for the farthest one
- // away that will work. Forward references only for now (although later
- // we might find some that are backwards).
-
+ // Look for water where we can place this CPE.
if (!LookForWater(U, UserOffset, NewMBB)) {
// No water found.
DEBUG(errs() << "No water found\n");