// Check the step is constant.
const SCEV *Step = AR->getStepRecurrence(*SE);
- // Calculate the pointer stride and check if it is consecutive.
+ // Calculate the pointer stride and check if it is constant.
const SCEVConstant *C = dyn_cast<SCEVConstant>(Step);
if (!C) {
DEBUG(dbgs() << "LAA: Bad stride - Not a constant strided " << *Ptr <<
DEBUG(dbgs() << "LAA: Distance for " << *InstMap[AIdx] << " to "
<< *InstMap[BIdx] << ": " << *Dist << "\n");
- // Need consecutive accesses. We don't want to vectorize
+ // Need accesses with constant stride. We don't want to vectorize
// "A[B[i]] += ..." and similar code or pointer arithmetic that could wrap in
// the address space.
if (!StrideAPtr || !StrideBPtr || StrideAPtr != StrideBPtr){
- DEBUG(dbgs() << "Non-consecutive pointer access\n");
+ DEBUG(dbgs() << "Pointer access with non-constant stride\n");
return Dependence::Unknown;
}