declare void @foo(...)
-; CHECK: define void @LoadAndCmp
+; CHECK: @LoadAndCmp
; CHECK: = load
; CHECK: = load
; CHECK: call void @__msan_warning_noreturn()
; CHECK-NEXT: call void asm sideeffect
; CHECK-NEXT: unreachable
-; CHECK: }
+; CHECK: ret void
; Check that we store the shadow for the retval.
define i32 @ReturnInt() nounwind uwtable readnone {
ret i32 123
}
-; CHECK: define i32 @ReturnInt()
+; CHECK: @ReturnInt
; CHECK: store i32 0,{{.*}}__msan_retval_tls
-; CHECK: }
+; CHECK: ret i32
; Check that we get the shadow for the retval.
define void @CopyRetVal(i32* nocapture %a) nounwind uwtable {
ret void
}
-; CHECK: define void @CopyRetVal
+; CHECK: @CopyRetVal
; CHECK: load{{.*}}__msan_retval_tls
; CHECK: store
; CHECK: store
-; CHECK: }
+; CHECK: ret void
; Check that we generate PHIs for shadow.
ret void
}
-; CHECK: define void @FuncWithPhi
+; CHECK: @FuncWithPhi
; CHECK: = phi
; CHECK-NEXT: = phi
; CHECK: store
; CHECK: store
-; CHECK: }
+; CHECK: ret void
; Compute shadow for "x << 10"
define void @ShlConst(i32* nocapture %x) nounwind uwtable {
ret void
}
-; CHECK: define void @ShlConst
+; CHECK: @ShlConst
; CHECK: = load
; CHECK: = load
; CHECK: shl
; CHECK: shl
; CHECK: store
; CHECK: store
-; CHECK: }
+; CHECK: ret void
; Compute shadow for "10 << x": it should have 'sext i1'.
define void @ShlNonConst(i32* nocapture %x) nounwind uwtable {
ret void
}
-; CHECK: define void @ShlNonConst
+; CHECK: @ShlNonConst
; CHECK: = load
; CHECK: = load
; CHECK: = sext i1
; CHECK: store
; CHECK: store
-; CHECK: }
+; CHECK: ret void
; SExt
define void @SExt(i32* nocapture %a, i16* nocapture %b) nounwind uwtable {
ret void
}
-; CHECK: define void @SExt
+; CHECK: @SExt
; CHECK: = load
; CHECK: = load
; CHECK: = sext
; CHECK: = sext
; CHECK: store
; CHECK: store
-; CHECK: }
+; CHECK: ret void
; memset
declare void @llvm.memset.p0i8.i64(i8* nocapture, i8, i64, i32, i1) nounwind
-; CHECK: define void @MemSet
+; CHECK: @MemSet
; CHECK: call i8* @__msan_memset
-; CHECK: }
+; CHECK: ret void
; memcpy
declare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1) nounwind
-; CHECK: define void @MemCpy
+; CHECK: @MemCpy
; CHECK: call i8* @__msan_memcpy
-; CHECK: }
+; CHECK: ret void
; memmove is lowered to a call
declare void @llvm.memmove.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1) nounwind
-; CHECK: define void @MemMove
+; CHECK: @MemMove
; CHECK: call i8* @__msan_memmove
-; CHECK: }
+; CHECK: ret void
; Check that we propagate shadow for "select"
ret i32 %cond
}
-; CHECK: define i32 @Select
+; CHECK: @Select
; CHECK: select
; CHECK-NEXT: select
-; CHECK: }
+; CHECK: ret i32
define i8* @IntToPtr(i64 %x) nounwind uwtable readnone {
ret i8* %0
}
-; CHECK: define i8* @IntToPtr
+; CHECK: @IntToPtr
; CHECK: load i64*{{.*}}__msan_param_tls
; CHECK-NEXT: inttoptr
; CHECK-NEXT: store i64{{.*}}__msan_retval_tls
-; CHECK: }
+; CHECK: ret i8
define i8* @IntToPtr_ZExt(i16 %x) nounwind uwtable readnone {
ret i8* %0
}
-; CHECK: define i8* @IntToPtr_ZExt
+; CHECK: @IntToPtr_ZExt
; CHECK: zext
; CHECK-NEXT: inttoptr
-; CHECK: }
+; CHECK: ret i8
; Check that we insert exactly one check on udiv
ret i32 %div
}
-; CHECK: define i32 @Div
+; CHECK: @Div
; CHECK: icmp
-; CHECK: br
+; CHECK: call void @__msan_warning
; CHECK-NOT: icmp
; CHECK: udiv
; CHECK-NOT: icmp
-; CHECK: }
+; CHECK: ret i32
; Check that we propagate shadow for x<0, x>=0, etc (i.e. sign bit tests)
ret i1 %1
}
-; CHECK: define zeroext i1 @ICmpSLT
+; CHECK: @ICmpSLT
; CHECK: icmp slt
+; CHECK-NOT: call void @__msan_warning
; CHECK: icmp slt
-; CHECK-NOT: br
-; CHECK: }
+; CHECK-NOT: call void @__msan_warning
+; CHECK: ret i1
define zeroext i1 @ICmpSGE(i32 %x) nounwind uwtable readnone {
%1 = icmp sge i32 %x, 0
ret i1 %1
}
-; CHECK: define zeroext i1 @ICmpSGE
+; CHECK: @ICmpSGE
; CHECK: icmp slt
+; CHECK-NOT: call void @__msan_warning
; CHECK: icmp sge
-; CHECK-NOT: br
-; CHECK: }
+; CHECK-NOT: call void @__msan_warning
+; CHECK: ret i1
define zeroext i1 @ICmpSGT(i32 %x) nounwind uwtable readnone {
%1 = icmp sgt i32 0, %x
ret i1 %1
}
-; CHECK: define zeroext i1 @ICmpSGT
+; CHECK: @ICmpSGT
; CHECK: icmp slt
+; CHECK-NOT: call void @__msan_warning
; CHECK: icmp sgt
-; CHECK-NOT: br
-; CHECK: }
+; CHECK-NOT: call void @__msan_warning
+; CHECK: ret i1
define zeroext i1 @ICmpSLE(i32 %x) nounwind uwtable readnone {
%1 = icmp sle i32 0, %x
ret i1 %1
}
-; CHECK: define zeroext i1 @ICmpSLE
+; CHECK: @ICmpSLE
; CHECK: icmp slt
+; CHECK-NOT: call void @__msan_warning
; CHECK: icmp sle
-; CHECK-NOT: br
-; CHECK: }
+; CHECK-NOT: call void @__msan_warning
+; CHECK: ret i1
; Check that loads from shadow have the same aligment as the original loads.
ret i32 %1
}
-; CHECK: define i32 @ShadowLoadAlignmentLarge
+; CHECK: @ShadowLoadAlignmentLarge
; CHECK: load i32* {{.*}} align 64
; CHECK: load volatile i32* {{.*}} align 64
-; CHECK: }
+; CHECK: ret i32
define i32 @ShadowLoadAlignmentSmall() nounwind uwtable {
%y = alloca i32, align 2
ret i32 %1
}
-; CHECK: define i32 @ShadowLoadAlignmentSmall
+; CHECK: @ShadowLoadAlignmentSmall
; CHECK: load i32* {{.*}} align 2
; CHECK: load volatile i32* {{.*}} align 2
-; CHECK: }
+; CHECK: ret i32
; Test vector manipulation instructions.
+; Check that the same bit manipulation is applied to the shadow values.
+; Check that there is a zero test of the shadow of %idx argument, where present.
define i32 @ExtractElement(<4 x i32> %vec, i32 %idx) {
%x = extractelement <4 x i32> %vec, i32 %idx
ret i32 %x
}
-; CHECK: define i32 @ExtractElement
+; CHECK: @ExtractElement
; CHECK: extractelement
-; CHECK: br
+; CHECK: call void @__msan_warning
; CHECK: extractelement
-; CHECK: }
+; CHECK: ret i32
define <4 x i32> @InsertElement(<4 x i32> %vec, i32 %idx, i32 %x) {
%vec1 = insertelement <4 x i32> %vec, i32 %x, i32 %idx
ret <4 x i32> %vec1
}
-; CHECK: define <4 x i32> @InsertElement
+; CHECK: @InsertElement
; CHECK: insertelement
-; CHECK: br
+; CHECK: call void @__msan_warning
; CHECK: insertelement
-; CHECK: }
+; CHECK: ret <4 x i32>
define <4 x i32> @ShuffleVector(<4 x i32> %vec, <4 x i32> %vec1) {
%vec2 = shufflevector <4 x i32> %vec, <4 x i32> %vec1,
ret <4 x i32> %vec2
}
-; CHECK: define <4 x i32> @ShuffleVector
+; CHECK: @ShuffleVector
; CHECK: shufflevector
-; CHECK-NOT: br
+; CHECK-NOT: call void @__msan_warning
; CHECK: shufflevector
-; CHECK: }
+; CHECK: ret <4 x i32>