/// MorphNodeTo - This *mutates* the specified node to have the specified
/// return type, opcode, and operands.
SDNode *MorphNodeTo(SDNode *N, unsigned Opc, SDVTList VTs,
- const SDValue *Ops, unsigned NumOps);
+ ArrayRef<SDValue> Ops);
/// getMachineNode - These are used for target selectors to create a new node
/// with specified return type(s), MachineInstr opcode, and operands.
SDNode *SelectionDAG::SelectNodeTo(SDNode *N, unsigned MachineOpc,
SDVTList VTs,ArrayRef<SDValue> Ops) {
- N = MorphNodeTo(N, ~MachineOpc, VTs, Ops.data(), Ops.size());
+ N = MorphNodeTo(N, ~MachineOpc, VTs, Ops);
// Reset the NodeID to -1.
N->setNodeId(-1);
return N;
/// the node's users.
///
SDNode *SelectionDAG::MorphNodeTo(SDNode *N, unsigned Opc,
- SDVTList VTs, const SDValue *Ops,
- unsigned NumOps) {
+ SDVTList VTs, ArrayRef<SDValue> Ops) {
+ unsigned NumOps = Ops.size();
// If an identical node already exists, use it.
void *IP = nullptr;
if (VTs.VTs[VTs.NumVTs-1] != MVT::Glue) {
FoldingSetNodeID ID;
- AddNodeIDNode(ID, Opc, VTs, Ops, NumOps);
+ AddNodeIDNode(ID, Opc, VTs, Ops.data(), NumOps);
if (SDNode *ON = CSEMap.FindNodeOrInsertPos(ID, IP))
return UpdadeSDLocOnMergedSDNode(ON, SDLoc(N));
}
// remainder of the current SelectionDAG iteration, so we can allocate
// the operands directly out of a pool with no recycling metadata.
MN->InitOperands(OperandAllocator.Allocate<SDUse>(NumOps),
- Ops, NumOps);
+ Ops.data(), NumOps);
else
- MN->InitOperands(MN->LocalOperands, Ops, NumOps);
+ MN->InitOperands(MN->LocalOperands, Ops.data(), NumOps);
MN->OperandsNeedDelete = false;
} else
- MN->InitOperands(MN->OperandList, Ops, NumOps);
+ MN->InitOperands(MN->OperandList, Ops.data(), NumOps);
} else {
// If NumOps is larger than the # of operands we currently have, reallocate
// the operand list.
if (NumOps > N->NumOperands) {
if (N->OperandsNeedDelete)
delete[] N->OperandList;
- N->InitOperands(new SDUse[NumOps], Ops, NumOps);
+ N->InitOperands(new SDUse[NumOps], Ops.data(), NumOps);
N->OperandsNeedDelete = true;
} else
- N->InitOperands(N->OperandList, Ops, NumOps);
+ N->InitOperands(N->OperandList, Ops.data(), NumOps);
}
// Delete any nodes that are still dead after adding the uses for the
// Call the underlying SelectionDAG routine to do the transmogrification. Note
// that this deletes operands of the old node that become dead.
- SDNode *Res = CurDAG->MorphNodeTo(Node, ~TargetOpc, VTList, Ops, NumOps);
+ SDNode *Res = CurDAG->MorphNodeTo(Node, ~TargetOpc, VTList,
+ ArrayRef<SDValue>(Ops, NumOps));
// MorphNodeTo can operate in two ways: if an existing node with the
// specified operands exists, it can just return it. Otherwise, it
Log2 == ExtendTySize) {
SDValue Ops[] = { Op0->getOperand(0), Op0->getOperand(1), Op0Op2 };
DAG.MorphNodeTo(Op0.getNode(), MipsISD::VEXTRACT_ZEXT_ELT,
- Op0->getVTList(), Ops, Op0->getNumOperands());
+ Op0->getVTList(),
+ ArrayRef<SDValue>(Ops, Op0->getNumOperands()));
return Op0;
}
}
SDValue Ops[] = { Op0Op0->getOperand(0), Op0Op0->getOperand(1),
Op0Op0->getOperand(2) };
DAG.MorphNodeTo(Op0Op0.getNode(), MipsISD::VEXTRACT_SEXT_ELT,
- Op0Op0->getVTList(), Ops, Op0Op0->getNumOperands());
+ Op0Op0->getVTList(),
+ ArrayRef<SDValue>(Ops, Op0Op0->getNumOperands()));
return Op0Op0;
}
}