{ ARM::VST2d16PseudoWB_fixed, ARM::VST2d16wb_fixed, false, true, false, SingleSpc, 2, 4 ,false},
{ ARM::VST2d16PseudoWB_register, ARM::VST2d16wb_register, false, true, true, SingleSpc, 2, 4 ,false},
{ ARM::VST2d32Pseudo, ARM::VST2d32, false, false, false, SingleSpc, 2, 2 ,false},
-{ ARM::VST2d32PseudoWB_fixed, ARM::VST2d32wb_fixed, false, true, true, SingleSpc, 2, 2 ,false},
+{ ARM::VST2d32PseudoWB_fixed, ARM::VST2d32wb_fixed, false, true, false, SingleSpc, 2, 2 ,false},
{ ARM::VST2d32PseudoWB_register, ARM::VST2d32wb_register, false, true, true, SingleSpc, 2, 2 ,false},
{ ARM::VST2d8Pseudo, ARM::VST2d8, false, false, false, SingleSpc, 2, 8 ,false},
{ ARM::VST2d8PseudoWB_fixed, ARM::VST2d8wb_fixed, false, true, false, SingleSpc, 2, 8 ,false},
Opc = getVLDSTRegisterUpdateOpcode(Opc);
// We use a VST1 for v1i64 even if the pseudo says vld2/3/4, so
// check for that explicitly too. Horribly hacky, but temporary.
- if ((NumVecs != 1 && Opc != ARM::VST1q64PseudoWB_fixed) ||
+ if ((NumVecs > 2 && Opc != ARM::VST1q64PseudoWB_fixed) ||
!isa<ConstantSDNode>(Inc.getNode()))
Ops.push_back(isa<ConstantSDNode>(Inc.getNode()) ? Reg0 : Inc);
}
defm VST2q16wb : VST2QWB<{0,1,?,?}, "16">;
defm VST2q32wb : VST2QWB<{1,0,?,?}, "32">;
-def VST2d8PseudoWB_fixed : VSTQWBPseudo<IIC_VST2u>;
-def VST2d16PseudoWB_fixed : VSTQWBPseudo<IIC_VST2u>;
-def VST2d32PseudoWB_fixed : VSTQWBPseudo<IIC_VST2u>;
-def VST2d8PseudoWB_register : VSTQWBPseudo<IIC_VST2u>;
-def VST2d16PseudoWB_register : VSTQWBPseudo<IIC_VST2u>;
-def VST2d32PseudoWB_register : VSTQWBPseudo<IIC_VST2u>;
+def VST2d8PseudoWB_fixed : VSTQWBfixedPseudo<IIC_VST2u>;
+def VST2d16PseudoWB_fixed : VSTQWBfixedPseudo<IIC_VST2u>;
+def VST2d32PseudoWB_fixed : VSTQWBfixedPseudo<IIC_VST2u>;
+def VST2d8PseudoWB_register : VSTQWBregisterPseudo<IIC_VST2u>;
+def VST2d16PseudoWB_register : VSTQWBregisterPseudo<IIC_VST2u>;
+def VST2d32PseudoWB_register : VSTQWBregisterPseudo<IIC_VST2u>;
def VST2q8PseudoWB_fixed : VSTQQWBPseudo<IIC_VST2x2u>;
def VST2q16PseudoWB_fixed : VSTQQWBPseudo<IIC_VST2x2u>;
ret void
}
+define i8* @vst2update(i8* %out, <4 x i16>* %B) nounwind {
+;CHECK: vst2update
+;CHECK: vst2.16 {d16, d17}, [r0]!
+ %tmp1 = load <4 x i16>* %B
+ tail call void @llvm.arm.neon.vst2.v4i16(i8* %out, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 2)
+ %t5 = getelementptr inbounds i8* %out, i32 16
+ ret i8* %t5
+}
+
declare void @llvm.arm.neon.vst2.v8i8(i8*, <8 x i8>, <8 x i8>, i32) nounwind
declare void @llvm.arm.neon.vst2.v4i16(i8*, <4 x i16>, <4 x i16>, i32) nounwind
declare void @llvm.arm.neon.vst2.v2i32(i8*, <2 x i32>, <2 x i32>, i32) nounwind