return;
// Weak edges are for clustering and other constraints.
+ //
+ // Deferring TryCand here does not change Cand's reason. This is good in the
+ // sense that a bad candidate shouldn't affect a previous candidate's
+ // goodness, but bad in that it is assymetric and depends on queue order.
+ CandReason OrigReason = Cand.Reason;
if (tryLess(getWeakLeft(TryCand.SU, Zone.isTop()),
getWeakLeft(Cand.SU, Zone.isTop()),
TryCand, Cand, Weak)) {
+ Cand.Reason = OrigReason;
return;
}
// Avoid critical resource consumption and balance the schedule.