// Use vmov.f32 to materialize other v2f32 and v4f32 splats.
if (VT == MVT::v2f32 || VT == MVT::v4f32) {
- ConstantFPSDNode *C = cast<ConstantFPSDNode>(Op.getOperand(0));
- int ImmVal = ARM_AM::getFP32Imm(C->getValueAPF());
+ int ImmVal = ARM_AM::getFP32Imm(SplatBits);
if (ImmVal != -1) {
SDValue Val = DAG.getTargetConstant(ImmVal, MVT::i32);
return DAG.getNode(ARMISD::VMOVFPIMM, dl, VT, Val);
store <4 x float> <float 3.100000e+01, float 3.100000e+01, float 3.100000e+01, float 3.100000e+01>, <4 x float>* %p, align 4
ret void
}
+
+define void @v_mov_v4f32_undef(<4 x float> * nocapture %p) nounwind {
+entry:
+;CHECK: v_mov_v4f32_undef:
+;CHECK: vmov.f32 q{{.*}}, #1.000000e+00
+ %a = load <4 x float> *%p
+ %b = fadd <4 x float> %a, <float undef, float 1.0, float 1.0, float 1.0>
+ store <4 x float> %b, <4 x float> *%p
+ ret void
+}