// Register - You should define one instance of this class for each register
// in the target machine. String n will become the "name" of the register.
-class RegisterBase<string n> {
+class Register<string n> {
string Namespace = "";
string Name = n;
// spilling the register. Like SpillSize, this should only be explicitly
// specified if the register is not in a register class.
int SpillAlignment = 0;
-}
-class Register<string n> : RegisterBase<n> {
- list<RegisterBase> Aliases = [];
+ // Aliases - A list of registers that this register overlaps with. A read or
+ // modification of this register can potentially read or modifie the aliased
+ // registers.
+ //
+ list<Register> Aliases = [];
}
// RegisterGroup - This can be used to define instances of Register which