void
Path::GetSystemLibraryPaths(std::vector<sys::Path>& Paths) {
- Paths.push_back(sys::Path("C:/WINDOWS/SYSTEM32"));
- Paths.push_back(sys::Path("C:/WINDOWS"));
+ char buff[MAX_PATH];
+ // Generic form of C:\Windows\System32
+ HRESULT res = SHGetFolderPathA(NULL,
+ CSIDL_FLAG_CREATE | CSIDL_SYSTEM,
+ NULL,
+ SHGFP_TYPE_CURRENT,
+ buff);
+ if (res != S_OK) {
+ assert(0 && "Failed to get system directory");
+ return;
+ }
+ Paths.push_back(sys::Path(buff));
+
+ // Reset buff.
+ buff[0] = 0;
+ // Generic form of C:\Windows
+ res = SHGetFolderPathA(NULL,
+ CSIDL_FLAG_CREATE | CSIDL_WINDOWS,
+ NULL,
+ SHGFP_TYPE_CURRENT,
+ buff);
+ if (res != S_OK) {
+ assert(0 && "Failed to get windows directory");
+ return;
+ }
+ Paths.push_back(sys::Path(buff));
}
void
// Require at least Windows 2000 API.
#define _WIN32_WINNT 0x0500
+#define _WIN32_IE 0x0500 // MinGW at it again.
#define WIN32_LEAN_AND_MEAN
#include "llvm/Config/config.h" // Get build system configuration settings
#include <Windows.h>
+#include <ShlObj.h>
#include <cassert>
#include <string>