// TreePattern implementation
//
-TreePattern::TreePattern(Record *TheRec, ListInit *RawPat,
+TreePattern::TreePattern(Record *TheRec, ListInit *RawPat, bool isInput,
DAGISelEmitter &ise) : TheRecord(TheRec), ISE(ise) {
+ isInputPattern = isInput;
for (unsigned i = 0, e = RawPat->getSize(); i != e; ++i)
Trees.push_back(ParseTreePattern((DagInit*)RawPat->getElement(i)));
}
-TreePattern::TreePattern(Record *TheRec, DagInit *Pat,
+TreePattern::TreePattern(Record *TheRec, DagInit *Pat, bool isInput,
DAGISelEmitter &ise) : TheRecord(TheRec), ISE(ise) {
+ isInputPattern = isInput;
Trees.push_back(ParseTreePattern(Pat));
}
-TreePattern::TreePattern(Record *TheRec, TreePatternNode *Pat,
+TreePattern::TreePattern(Record *TheRec, TreePatternNode *Pat, bool isInput,
DAGISelEmitter &ise) : TheRecord(TheRec), ISE(ise) {
+ isInputPattern = isInput;
Trees.push_back(Pat);
}
Operator->getName() != "set")
error("Unrecognized node '" + Operator->getName() + "'!");
+ // Check to see if this is something that is illegal in an input pattern.
+ if (isInputPattern && (Operator->isSubClassOf("Instruction") ||
+ Operator->isSubClassOf("SDNodeXForm")))
+ error("Cannot use '" + Operator->getName() + "' in an input pattern!");
+
std::vector<TreePatternNode*> Children;
for (unsigned i = 0, e = Dag->getNumArgs(); i != e; ++i) {
OS << "\n// Predicate functions.\n";
for (unsigned i = 0, e = Fragments.size(); i != e; ++i) {
DagInit *Tree = Fragments[i]->getValueAsDag("Fragment");
- TreePattern *P = new TreePattern(Fragments[i], Tree, *this);
+ TreePattern *P = new TreePattern(Fragments[i], Tree, true, *this);
PatternFragments[Fragments[i]] = P;
// Validate the argument list, converting it to map, to discard duplicates.
}
// Parse the instruction.
- TreePattern *I = new TreePattern(Instrs[i], LI, *this);
+ TreePattern *I = new TreePattern(Instrs[i], LI, true, *this);
// Inline pattern fragments into it.
I->InlinePatternFragments();
// Use a temporary tree pattern to infer all types and make sure that the
// constructed result is correct. This depends on the instruction already
// being inserted into the Instructions map.
- TreePattern Temp(I->getRecord(), ResultPattern, *this);
+ TreePattern Temp(I->getRecord(), ResultPattern, false, *this);
Temp.InferAllTypes();
DAGInstruction &TheInsertedInst = Instructions.find(I->getRecord())->second;
for (unsigned i = 0, e = Patterns.size(); i != e; ++i) {
DagInit *Tree = Patterns[i]->getValueAsDag("PatternToMatch");
- TreePattern *Pattern = new TreePattern(Patterns[i], Tree, *this);
+ TreePattern *Pattern = new TreePattern(Patterns[i], Tree, true, *this);
// Inline pattern fragments into it.
Pattern->InlinePatternFragments();
if (LI->getSize() == 0) continue; // no pattern.
// Parse the instruction.
- TreePattern *Result = new TreePattern(Patterns[i], LI, *this);
+ TreePattern *Result = new TreePattern(Patterns[i], LI, false, *this);
// Inline pattern fragments into it.
Result->InlinePatternFragments();
/// ISE - the DAG isel emitter coordinating this madness.
///
DAGISelEmitter &ISE;
+
+ /// isInputPattern - True if this is an input pattern, something to match.
+ /// False if this is an output pattern, something to emit.
+ bool isInputPattern;
public:
/// TreePattern constructor - Parse the specified DagInits into the
/// current record.
- TreePattern(Record *TheRec, ListInit *RawPat, DAGISelEmitter &ise);
- TreePattern(Record *TheRec, DagInit *Pat, DAGISelEmitter &ise);
- TreePattern(Record *TheRec, TreePatternNode *Pat, DAGISelEmitter &ise);
+ TreePattern(Record *TheRec, ListInit *RawPat, bool isInput,
+ DAGISelEmitter &ise);
+ TreePattern(Record *TheRec, DagInit *Pat, bool isInput,
+ DAGISelEmitter &ise);
+ TreePattern(Record *TheRec, TreePatternNode *Pat, bool isInput,
+ DAGISelEmitter &ise);
/// getTrees - Return the tree patterns which corresponds to this pattern.
///