// default, fixed objects are immutable unless marked otherwise.
bool isImmutable;
- // isSpillSlot - If true, the stack object is used as spill slot. It
+ // isSpillSlot - If true the stack object is used as spill slot. It
// cannot alias any other memory objects.
bool isSpillSlot;
- StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, bool isSS)
+ // MayNeedSP - If true the stack object triggered the creation of the stack
+ // protector. We should allocate this object right after the stack
+ // protector.
+ bool MayNeedSP;
+
+ StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
+ bool isSS, bool NSP)
: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
- isSpillSlot(isSS) {}
+ isSpillSlot(isSS), MayNeedSP(NSP) {}
};
/// Objects - The list of stack objects allocated...
MaxAlignment = std::max(MaxAlignment, Align);
}
+ /// NeedsStackProtector - Returns true if the object may need stack
+ /// protectors.
+ bool MayNeedStackProtector(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
+ }
+
/// getObjectOffset - Return the assigned stack offset of the specified object
/// from the incoming stack pointer.
///
return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
}
- /// CreateStackObject - Create a new statically sized stack object,
- /// returning a nonnegative identifier to represent it.
+ /// CreateStackObject - Create a new statically sized stack object, returning
+ /// a nonnegative identifier to represent it.
///
- int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS) {
+ int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
+ bool MayNeedSP = false) {
assert(Size != 0 && "Cannot allocate zero size stack objects!");
- Objects.push_back(StackObject(Size, Alignment, 0, false, isSS));
- int Index = (int)Objects.size()-NumFixedObjects-1;
+ Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP));
+ int Index = (int)Objects.size() - NumFixedObjects - 1;
assert(Index >= 0 && "Bad frame index!");
MaxAlignment = std::max(MaxAlignment, Alignment);
return Index;
}
- /// CreateSpillStackObject - Create a new statically sized stack
- /// object that represents a spill slot, returning a nonnegative
- /// identifier to represent it.
+ /// CreateSpillStackObject - Create a new statically sized stack object that
+ /// represents a spill slot, returning a nonnegative identifier to represent
+ /// it.
///
int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
- CreateStackObject(Size, Alignment, true);
- int Index = (int)Objects.size()-NumFixedObjects-1;
+ CreateStackObject(Size, Alignment, true, false);
+ int Index = (int)Objects.size() - NumFixedObjects - 1;
MaxAlignment = std::max(MaxAlignment, Alignment);
return Index;
}
///
int CreateVariableSizedObject(unsigned Alignment) {
HasVarSizedObjects = true;
- Objects.push_back(StackObject(0, Alignment, 0, false, false));
+ Objects.push_back(StackObject(0, Alignment, 0, false, false, true));
MaxAlignment = std::max(MaxAlignment, Alignment);
return (int)Objects.size()-NumFixedObjects-1;
}
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/ADT/IndexedMap.h"
+#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/STLExtras.h"
#include <climits>
// Make sure that the stack protector comes before the local variables on the
// stack.
- if (MFI->getStackProtectorIndex() >= 0)
+ SmallSet<int, 16> LargeStackObjs;
+ if (MFI->getStackProtectorIndex() >= 0) {
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown,
Offset, MaxAlign);
+ // Assign large stack objects first.
+ for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
+ if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
+ continue;
+ if (RS && (int)i == RS->getScavengingFrameIndex())
+ continue;
+ if (MFI->isDeadObjectIndex(i))
+ continue;
+ if (MFI->getStackProtectorIndex() == (int)i)
+ continue;
+ if (!MFI->MayNeedStackProtector(i))
+ continue;
+
+ AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
+ LargeStackObjs.insert(i);
+ }
+ }
+
// Then assign frame offsets to stack objects that are not used to spill
// callee saved registers.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
+ if (LargeStackObjs.count(i))
+ continue;
AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
}