return Val;
}
+
+ // FIXME: Vector types (e.g., <4 x i32> <i32 -1, i32 -1, i32 -1, i32 -1>).
// Conceptually, we could handle things like:
// %a = zext i8 %X to i16
; CHECK: call void @llvm.memset.p0i8.i64(i8* %5, i8 -1, i64 20, i32 4, i1 false)
ret void
}
+
+%struct.test8 = type { [4 x i32] }
+
+define void @test8() {
+entry:
+ %memtmp = alloca %struct.test8, align 16
+ %0 = bitcast %struct.test8* %memtmp to <4 x i32>*
+ store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 -1>, <4 x i32>* %0, align 16
+ ret void
+; CHECK: @test8
+; CHECK: store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 -1>, <4 x i32>* %0, align 16
+}