/// get machine code emitted. This uses a MAchineCodeEmitter object to handle
/// actually outputting the machine code and resolving things like the address
/// of functions. This method should returns true if machine code emission is
- /// not supported.
+ /// not supported. The ownership of the MCE is not transfered to the backend
+ /// pass... the caller of this method should delete it.
///
virtual bool addPassesToEmitMachineCode(PassManager &PM,
MachineCodeEmitter *MCE) {