// Remap the symbol table to refer to the types in a nice way
//
- if (SymbolTable *ST = M.getSymbolTable()) {
- SymbolTable::iterator I = ST->find(Type::TypeTy);
- if (I != ST->end()) { // Get the type plane for Type's
- SymbolTable::VarMap &Plane = I->second;
- for (SymbolTable::type_iterator TI = Plane.begin(), TE = Plane.end();
- TI != TE; ++TI) {
- // FIXME: This is gross, I'm reaching right into a symbol table and
- // mucking around with it's internals... but oh well.
- //
- TI->second = (Value*)cast<Type>(ConvertType(cast<Type>(TI->second)));
- }
+ SymbolTable &ST = M.getSymbolTable();
+ SymbolTable::iterator I = ST.find(Type::TypeTy);
+ if (I != ST.end()) { // Get the type plane for Type's
+ SymbolTable::VarMap &Plane = I->second;
+ for (SymbolTable::type_iterator TI = Plane.begin(), TE = Plane.end();
+ TI != TE; ++TI) {
+ // FIXME: This is gross, I'm reaching right into a symbol table and
+ // mucking around with it's internals... but oh well.
+ //
+ TI->second = (Value*)cast<Type>(ConvertType(cast<Type>(TI->second)));
}
}
}