} else if (isa<ConstantExpr>(C2)) {
// If C2 is a constant expr and C1 isn't, flop them around and fold the
// other way if possible.
- switch (Opcode) {
- case Instruction::Add:
- case Instruction::FAdd:
- case Instruction::Mul:
- case Instruction::FMul:
- case Instruction::And:
- case Instruction::Or:
- case Instruction::Xor:
- // No change of opcode required.
+ if (Instruction::isCommutative(Opcode))
return ConstantFoldBinaryInstruction(Opcode, C2, C1);
-
- case Instruction::Shl:
- case Instruction::LShr:
- case Instruction::AShr:
- case Instruction::Sub:
- case Instruction::FSub:
- case Instruction::SDiv:
- case Instruction::UDiv:
- case Instruction::FDiv:
- case Instruction::URem:
- case Instruction::SRem:
- case Instruction::FRem:
- default: // These instructions cannot be flopped around.
- break;
- }
}
// i1 can be simplified in many cases.