void AMDGPUAsmPrinter::getSIProgramInfo(SIProgramInfo &ProgInfo,
const MachineFunction &MF) const {
+ const AMDGPUSubtarget &STM = TM.getSubtarget<AMDGPUSubtarget>();
+ const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
uint64_t CodeSize = 0;
unsigned MaxSGPR = 0;
unsigned MaxVGPR = 0;
ProgInfo.NumVGPR = MaxVGPR + 1;
ProgInfo.NumSGPR = MaxSGPR + 1;
+ ProgInfo.VGPRBlocks = (ProgInfo.NumVGPR - 1) / 4;
+ ProgInfo.SGPRBlocks = (ProgInfo.NumSGPR - 1) / 8;
// Set the value to initialize FP_ROUND and FP_DENORM parts of the mode
// register.
ProgInfo.FloatMode = getFPMode(MF);
ProgInfo.FlatUsed = FlatUsed;
ProgInfo.VCCUsed = VCCUsed;
ProgInfo.CodeLen = CodeSize;
-}
-
-static unsigned getRsrcReg(unsigned ShaderType) {
- switch (ShaderType) {
- default: // Fall through
- case ShaderType::COMPUTE: return R_00B848_COMPUTE_PGM_RSRC1;
- case ShaderType::GEOMETRY: return R_00B228_SPI_SHADER_PGM_RSRC1_GS;
- case ShaderType::PIXEL: return R_00B028_SPI_SHADER_PGM_RSRC1_PS;
- case ShaderType::VERTEX: return R_00B128_SPI_SHADER_PGM_RSRC1_VS;
- }
-}
-
-void AMDGPUAsmPrinter::EmitProgramInfoSI(const MachineFunction &MF,
- const SIProgramInfo &KernelInfo) {
- const AMDGPUSubtarget &STM = TM.getSubtarget<AMDGPUSubtarget>();
- const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
- unsigned RsrcReg = getRsrcReg(MFI->getShaderType());
unsigned LDSAlignShift;
if (STM.getGeneration() < AMDGPUSubtarget::SEA_ISLANDS) {
unsigned LDSSpillSize = MFI->LDSWaveSpillSize *
MFI->getMaximumWorkGroupSize(MF);
- unsigned LDSBlocks =
- RoundUpToAlignment(MFI->LDSSize + LDSSpillSize,
- 1 << LDSAlignShift) >> LDSAlignShift;
+ ProgInfo.LDSSize = MFI->LDSSize + LDSSpillSize;
+ ProgInfo.LDSBlocks =
+ RoundUpToAlignment(ProgInfo.LDSSize, 1 << LDSAlignShift) >> LDSAlignShift;
// Scratch is allocated in 256 dword blocks.
unsigned ScratchAlignShift = 10;
// We need to program the hardware with the amount of scratch memory that
- // is used by the entire wave. KernelInfo.ScratchSize is the amount of
+ // is used by the entire wave. ProgInfo.ScratchSize is the amount of
// scratch memory used per thread.
- unsigned ScratchBlocks =
- RoundUpToAlignment(KernelInfo.ScratchSize * STM.getWavefrontSize(),
+ ProgInfo.ScratchBlocks =
+ RoundUpToAlignment(ProgInfo.ScratchSize * STM.getWavefrontSize(),
1 << ScratchAlignShift) >> ScratchAlignShift;
- unsigned VGPRBlocks = (KernelInfo.NumVGPR - 1) / 4;
- unsigned SGPRBlocks = (KernelInfo.NumSGPR - 1) / 8;
+ ProgInfo.ComputePGMRSrc1 =
+ S_00B848_VGPRS(ProgInfo.VGPRBlocks) |
+ S_00B848_SGPRS(ProgInfo.SGPRBlocks) |
+ S_00B848_PRIORITY(ProgInfo.Priority) |
+ S_00B848_FLOAT_MODE(ProgInfo.FloatMode) |
+ S_00B848_PRIV(ProgInfo.Priv) |
+ S_00B848_DX10_CLAMP(ProgInfo.DX10Clamp) |
+ S_00B848_IEEE_MODE(ProgInfo.DebugMode) |
+ S_00B848_IEEE_MODE(ProgInfo.IEEEMode);
+
+ ProgInfo.ComputePGMRSrc2 =
+ S_00B84C_SCRATCH_EN(ProgInfo.ScratchBlocks > 0) |
+ S_00B84C_USER_SGPR(MFI->NumUserSGPRs) |
+ S_00B84C_TGID_X_EN(1) |
+ S_00B84C_TGID_Y_EN(1) |
+ S_00B84C_TGID_Z_EN(1) |
+ S_00B84C_TG_SIZE_EN(1) |
+ S_00B84C_TIDIG_COMP_CNT(2) |
+ S_00B84C_LDS_SIZE(ProgInfo.LDSBlocks);
+}
+
+static unsigned getRsrcReg(unsigned ShaderType) {
+ switch (ShaderType) {
+ default: // Fall through
+ case ShaderType::COMPUTE: return R_00B848_COMPUTE_PGM_RSRC1;
+ case ShaderType::GEOMETRY: return R_00B228_SPI_SHADER_PGM_RSRC1_GS;
+ case ShaderType::PIXEL: return R_00B028_SPI_SHADER_PGM_RSRC1_PS;
+ case ShaderType::VERTEX: return R_00B128_SPI_SHADER_PGM_RSRC1_VS;
+ }
+}
+
+void AMDGPUAsmPrinter::EmitProgramInfoSI(const MachineFunction &MF,
+ const SIProgramInfo &KernelInfo) {
+ const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+ unsigned RsrcReg = getRsrcReg(MFI->getShaderType());
if (MFI->getShaderType() == ShaderType::COMPUTE) {
OutStreamer.EmitIntValue(R_00B848_COMPUTE_PGM_RSRC1, 4);
- const uint32_t ComputePGMRSrc1 =
- S_00B848_VGPRS(VGPRBlocks) |
- S_00B848_SGPRS(SGPRBlocks) |
- S_00B848_PRIORITY(KernelInfo.Priority) |
- S_00B848_FLOAT_MODE(KernelInfo.FloatMode) |
- S_00B848_PRIV(KernelInfo.Priv) |
- S_00B848_DX10_CLAMP(KernelInfo.DX10Clamp) |
- S_00B848_IEEE_MODE(KernelInfo.DebugMode) |
- S_00B848_IEEE_MODE(KernelInfo.IEEEMode);
-
- OutStreamer.EmitIntValue(ComputePGMRSrc1, 4);
+ OutStreamer.EmitIntValue(KernelInfo.ComputePGMRSrc1, 4);
OutStreamer.EmitIntValue(R_00B84C_COMPUTE_PGM_RSRC2, 4);
- const uint32_t ComputePGMRSrc2 =
- S_00B84C_LDS_SIZE(LDSBlocks) |
- S_00B02C_SCRATCH_EN(ScratchBlocks > 0);
-
- OutStreamer.EmitIntValue(ComputePGMRSrc2, 4);
+ OutStreamer.EmitIntValue(KernelInfo.ComputePGMRSrc2, 4);
OutStreamer.EmitIntValue(R_00B860_COMPUTE_TMPRING_SIZE, 4);
- OutStreamer.EmitIntValue(S_00B860_WAVESIZE(ScratchBlocks), 4);
+ OutStreamer.EmitIntValue(S_00B860_WAVESIZE(KernelInfo.ScratchBlocks), 4);
// TODO: Should probably note flat usage somewhere. SC emits a "FlatPtr32 =
// 0" comment but I don't see a corresponding field in the register spec.
} else {
OutStreamer.EmitIntValue(RsrcReg, 4);
- OutStreamer.EmitIntValue(S_00B028_VGPRS(VGPRBlocks) |
- S_00B028_SGPRS(SGPRBlocks), 4);
+ OutStreamer.EmitIntValue(S_00B028_VGPRS(KernelInfo.VGPRBlocks) |
+ S_00B028_SGPRS(KernelInfo.SGPRBlocks), 4);
}
if (MFI->getShaderType() == ShaderType::PIXEL) {
OutStreamer.EmitIntValue(R_00B02C_SPI_SHADER_PGM_RSRC2_PS, 4);
- OutStreamer.EmitIntValue(S_00B02C_EXTRA_LDS_SIZE(LDSBlocks), 4);
+ OutStreamer.EmitIntValue(S_00B02C_EXTRA_LDS_SIZE(KernelInfo.LDSBlocks), 4);
OutStreamer.EmitIntValue(R_0286CC_SPI_PS_INPUT_ENA, 4);
OutStreamer.EmitIntValue(MFI->PSInputAddr, 4);
}