let CalleeSavedRegisters = [R1, R13, R14, R15, R16, R17, R18, R19,
R20, R21, R22, R23, R24, R25, R26, R27, R28, R29, R30, R31, F14, F15,
F16, F17, F18, F19, F20, F21, F22, F23, F24, F25, F26, F27, F28, F29,
- F30, F31, CR2, CR3, CR4];
+ F30, F31];
// Pull in Instruction Info:
let InstructionSet = SkeletonInstrInfo;
def F28 : FPR<28, "F28">; def F29 : FPR<29, "F29">;
def F30 : FPR<30, "F30">; def F31 : FPR<31, "F31">;
-
-// Condition registers
-def CR0 : CR<0, "CR0">; def CR1 : CR<1, "CR1">;
-def CR2 : CR<2, "CR2">; def CR3 : CR<3, "CR3">;
-def CR4 : CR<4, "CR4">; def CR5 : CR<5, "CR5">;
-def CR6 : CR<6, "CR6">; def CR7 : CR<7, "CR7">;
-
// Floating-point status and control register
def FPSCR : SPR<0, "FPSCR">;
// fiXed-point Exception Register? :-)