BBWorkList.push_back(BB); // Add the block to the work list!
}
- void OperandChangedState(User *U);
+
+ // UpdateInstruction - Something changed in this instruction... Either an
+ // operand made a transition, or the instruction is newly executable. Change
+ // the value type of I to reflect these changes if appropriate.
+ //
void UpdateInstruction(Instruction *I);
-};
+ // OperandChangedState - This method is invoked on all of the users of an
+ // instruction that was just changed state somehow.... Based on this
+ // information, we need to update the specified user of this instruction.
+ //
+ void OperandChangedState(User *U);
+};
//===----------------------------------------------------------------------===//
// Hey, we just changed something!
MadeChanges = true;
- } else {
- ++II;
+ continue; // Skip the ++II at the end of the loop here...
+ } else if (Inst->isTerminator()) {
+ MadeChanges |= ConstantFoldTerminator((TerminatorInst*)Inst);
}
+
+ ++II;
}
// Merge identical constants last: this is important because we may have just
}
-
// DoSparseConditionalConstantProp - Use Sparse Conditional Constant Propogation
// to prove whether a value is constant and whether blocks are used.
//