This patch teaches method 'LowerVECTOR_SHUFFLE' to give higher precedence to
the check for 'isBlendMask'; the idea is that, when possible, we should firstly
check if a shuffle performs a blend, and in case, try to lower it into a BLENDI
instead of selecting a SHUFP or (worse) a VPERM2X128.
In general:
- AVX VBLENDPS/D always have better latency and throughput than VPERM2F128;
- BLENDPS/D instructions tend to always have better 'reciprocal throughput'
than the equivalent SHUFPS/D;
- Both BLENDPS/D and SHUFPS/D are often decoded into the same number of
m-ops; however, a m-op obtained from a BLENDPS/D can be scheduled to more
than one execution port.
This patch:
- Moves the check for 'isBlendMask' immediately before the check for
'isSHUFPMask' within method 'LowerVECTOR_SHUFFLE';
- Updates existing tests for sse/avx shuffle/blend instructions to verify
that we select (v)blendps/d when possible (instead of (v)shufps/d or
vperm2f128).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211720
91177308-0d34-0410-b5e6-
96231b3b80d8
getShufflePSHUFLWImmediate(SVOp),
DAG);
+ unsigned MaskValue;
+ if (isBlendMask(M, VT, Subtarget->hasSSE41(), Subtarget->hasInt256(),
+ &MaskValue))
+ return LowerVECTOR_SHUFFLEtoBlend(SVOp, MaskValue, Subtarget, DAG);
+
if (isSHUFPMask(M, VT))
return getTargetShuffleNode(X86ISD::SHUFP, dl, VT, V1, V2,
getShuffleSHUFImmediate(SVOp), DAG);
return getTargetShuffleNode(X86ISD::VPERM2X128, dl, VT, V1,
V2, getShuffleVPERM2X128Immediate(SVOp), DAG);
- unsigned MaskValue;
- if (isBlendMask(M, VT, Subtarget->hasSSE41(), Subtarget->hasInt256(),
- &MaskValue))
- return LowerVECTOR_SHUFFLEtoBlend(SVOp, MaskValue, Subtarget, DAG);
-
if (Subtarget->hasSSE41() && isINSERTPSMask(M, VT))
return getINSERTPS(SVOp, dl, DAG);
// - the 1st and 3rd element from the first input vector (the 'fsub' node);
// - the 2nd and 4th element from the second input vector (the 'fadd' node).
- def : Pat<(v4f64 (X86Shufp (v4f64 (fsub VR256:$lhs, VR256:$rhs)),
- (v4f64 (fadd VR256:$lhs, VR256:$rhs)), (i8 10))),
+ def : Pat<(v4f64 (X86Blendi (v4f64 (fsub VR256:$lhs, VR256:$rhs)),
+ (v4f64 (fadd VR256:$lhs, VR256:$rhs)), (i32 10))),
(VADDSUBPDYrr VR256:$lhs, VR256:$rhs)>;
def : Pat<(v4f64 (X86Blendi (v4f64 (fsub VR256:$lhs, VR256:$rhs)),
(v4f64 (fadd VR256:$lhs, VR256:$rhs)), (i32 10))),
;CHECK-LABEL: vsel_double4:
;CHECK-NOT: vinsertf128
-;CHECK: vshufpd $10
+;CHECK: vblendpd $10
;CHECK-NEXT: ret
define <4 x double> @vsel_double4(<4 x double> %v1, <4 x double> %v2) {
%vsel = select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %v1, <4 x double> %v2
%c = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 5, i32 2, i32 undef>
ret <4 x i64> %c
; CHECK-LABEL: test3:
-; CHECK: vperm2f128
+; CHECK: vblendpd
; CHECK: ret
}
}
; CHECK: _B
-; CHECK: vperm2f128 $48
+; CHECK: vblendps $240
define <8 x float> @B(<8 x float> %a, <8 x float> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 12, i32 13, i32 14, i32 15>
ret <8 x i32> %shuffle
}
-; CHECK: vshufpd $10, %ymm
+; CHECK: vblendpd $10, %ymm
define <4 x double> @B(<4 x double> %a, <4 x double> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
ret <4 x double> %shuffle
}
-; CHECK: vshufpd $10, (%{{.*}}), %ymm
+; CHECK: vblendpd $10, (%{{.*}}), %ymm
define <4 x double> @B2(<4 x double>* %a, <4 x double>* %b) nounwind uwtable readnone ssp {
entry:
%a2 = load <4 x double>* %a
ret <4 x double> %shuffle
}
-; CHECK: vshufpd $10, %ymm
+; CHECK: vblendpd $10, %ymm
define <4 x i64> @B3(<4 x i64> %a, <4 x i64> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
ret <4 x i64> %shuffle
}
-; CHECK: vshufpd $10, (%{{.*}}), %ymm
+; CHECK: vblendpd $10, (%{{.*}}), %ymm
define <4 x i64> @B4(<4 x i64>* %a, <4 x i64>* %b) nounwind uwtable readnone ssp {
entry:
%a2 = load <4 x i64>* %a
ret <8 x float> %shuffle
}
-; CHECK: vshufpd $2, %ymm
+; CHECK: vblendpd $2, %ymm
define <4 x double> @D(<4 x double> %a, <4 x double> %b) nounwind uwtable readnone ssp {
entry:
%shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 undef>
}
; CHECK-LABEL: test6
; CHECK-NOT: xorps
-; CHECK: shufps
+; CHECK: blendps $12
; CHECK-NEXT: ret
}
; CHECK-LABEL: test7
; CHECK-NOT: xorps
-; CHECK: shufps
+; CHECK: blendps $12
; CHECK-NEXT: ret