ConstantArray(const ArrayType *T, const std::vector<Constant*> &Val);
public:
/// get() - Static factory methods - Return objects of the specified value
- static ConstantArray *get(const ArrayType *T, const std::vector<Constant*> &);
- static ConstantArray *get(const std::string &Initializer);
+ static Constant *get(const ArrayType *T, const std::vector<Constant*> &);
+ static Constant *get(const std::string &Initializer);
/// getType - Specialize the getType() method to always return an ArrayType,
/// which reduces the amount of casting needed in parts of the compiler.
ConstantStruct(const StructType *T, const std::vector<Constant*> &Val);
public:
/// get() - Static factory methods - Return objects of the specified value
- static ConstantStruct *get(const StructType *T,
- const std::vector<Constant*> &V);
+ static Constant *get(const StructType *T, const std::vector<Constant*> &V);
/// getType() specialization - Reduce amount of casting...
inline const StructType *getType() const {
static ValueMap<std::vector<Constant*>, ArrayType,
ConstantArray> ArrayConstants;
-ConstantArray *ConstantArray::get(const ArrayType *Ty,
+Constant *ConstantArray::get(const ArrayType *Ty,
const std::vector<Constant*> &V) {
return ArrayConstants.getOrCreate(Ty, V);
}
// contain the specified string. A null terminator is added to the specified
// string so that it may be used in a natural way...
//
-ConstantArray *ConstantArray::get(const std::string &Str) {
+Constant *ConstantArray::get(const std::string &Str) {
std::vector<Constant*> ElementVals;
for (unsigned i = 0; i < Str.length(); ++i)
static ValueMap<std::vector<Constant*>, StructType,
ConstantStruct> StructConstants;
-ConstantStruct *ConstantStruct::get(const StructType *Ty,
- const std::vector<Constant*> &V) {
+Constant *ConstantStruct::get(const StructType *Ty,
+ const std::vector<Constant*> &V) {
return StructConstants.getOrCreate(Ty, V);
}