// FIXME: pshufb, blends, shifts.
if (VT.getVectorNumElements() == 2 ||
- ShuffleVectorSDNode::isSplatMask(&M[0], VT) ||
isPALIGNRMask(M, VT, Subtarget->hasSSSE3()))
return Op;
+ if (ShuffleVectorSDNode::isSplatMask(&M[0], VT) &&
+ SVOp->getSplatIndex() == 0 && V2IsUndef) {
+ if (VT == MVT::v2f64)
+ return getTargetShuffleNode(X86ISD::UNPCKLPD, dl, VT, V1, V1, DAG);
+ if (VT == MVT::v2i64)
+ return getTargetShuffleNode(X86ISD::PUNPCKLQDQ, dl, VT, V1, V1, DAG);
+ }
+
if (isPSHUFHWMask(M, VT))
return getTargetShuffleNode(X86ISD::PSHUFHW, dl, VT, V1,
X86::getShufflePSHUFHWImmediate(SVOp),