return true;
const Type *ElementTy = cast<VectorType>(VectorTy)->getElementType();
- const Type *InElementTy = cast<VectorType>(VectorTy)->getElementType();
+ const Type *InElementTy = cast<VectorType>(VInTy)->getElementType();
// Do not allow mixed integer and floating-point accesses from vectors of
// different sizes.
; CHECK: extractelement <4 x i128>
; CHECK: insertelement <4 x i128>
}
+
+define float @test13(<4 x float> %x, <2 x i32> %y) {
+ %a = alloca <4 x float>
+ store <4 x float> %x, <4 x float>* %a
+ %p = bitcast <4 x float>* %a to <2 x float>*
+ %b = load <2 x float>* %p
+ %q = getelementptr <4 x float>* %a, i32 0, i32 2
+ %c = load float* %q
+ %r = bitcast <4 x float>* %a to <2 x i32>*
+ store <2 x i32> %y, <2 x i32>* %r
+ ret float %c
+; CHECK: @test13
+; CHECK-NOT: alloca
+; CHECK: bitcast <4 x float> %x to i128
+}