bool isEdgeHot(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
// Return a hot successor for the block BB or null if there isn't one.
+ // NB: This routine's complexity is linear on the number of successors.
MachineBasicBlock *getHotSucc(MachineBasicBlock *MBB) const;
// Return a probability as a fraction between 0 (0% probability) and
MachineBasicBlock *
MachineBranchProbabilityInfo::getHotSucc(MachineBasicBlock *MBB) const {
- uint32_t Sum = 0;
uint32_t MaxWeight = 0;
MachineBasicBlock *MaxSucc = 0;
-
for (MachineBasicBlock::const_succ_iterator I = MBB->succ_begin(),
E = MBB->succ_end(); I != E; ++I) {
- MachineBasicBlock *Succ = *I;
- uint32_t Weight = getEdgeWeight(MBB, Succ);
- uint32_t PrevSum = Sum;
-
- Sum += Weight;
- assert(Sum > PrevSum); (void) PrevSum;
-
+ uint32_t Weight = getEdgeWeight(MBB, *I);
if (Weight > MaxWeight) {
MaxWeight = Weight;
- MaxSucc = Succ;
+ MaxSucc = *I;
}
}
- if (BranchProbability(MaxWeight, Sum) >= BranchProbability(4, 5))
+ if (getEdgeProbability(MBB, MaxSucc) >= BranchProbability(4, 5))
return MaxSucc;
return 0;