// generate large stack offset. Make it available once we have register
// scavenging. Similarly r3 is reserved in Thumb mode for now.
let MethodBodies = [{
- // FP is R11, R9 is available, R12 is available.
+ // FP is R11, R9 is available.
static const unsigned ARM_GPR_AO_1[] = {
ARM::R3, ARM::R2, ARM::R1, ARM::R0,
+ ARM::R12,ARM::LR,
ARM::R4, ARM::R5, ARM::R6, ARM::R7,
- ARM::R8, ARM::R9, ARM::R10,ARM::R12,
- ARM::LR, ARM::R11 };
- // FP is R11, R9 is not available, R12 is available.
+ ARM::R8, ARM::R9, ARM::R10,
+ ARM::R11 };
+ // FP is R11, R9 is not available.
static const unsigned ARM_GPR_AO_2[] = {
ARM::R3, ARM::R2, ARM::R1, ARM::R0,
+ ARM::R12,ARM::LR,
ARM::R4, ARM::R5, ARM::R6, ARM::R7,
- ARM::R8, ARM::R10,ARM::R12,
- ARM::LR, ARM::R11 };
- // FP is R7, R9 is available, R12 is available.
+ ARM::R8, ARM::R10,
+ ARM::R11 };
+ // FP is R7, R9 is available.
static const unsigned ARM_GPR_AO_3[] = {
ARM::R3, ARM::R2, ARM::R1, ARM::R0,
- ARM::R4, ARM::R5, ARM::R6, ARM::R8,
- ARM::R9, ARM::R10,ARM::R11,ARM::R12,
- ARM::LR, ARM::R7 };
- // FP is R7, R9 is not available, R12 is available.
+ ARM::R12,ARM::LR,
+ ARM::R4, ARM::R5, ARM::R6,
+ ARM::R8, ARM::R9, ARM::R10,ARM::R11,
+ ARM::R7 };
+ // FP is R7, R9 is not available.
static const unsigned ARM_GPR_AO_4[] = {
ARM::R3, ARM::R2, ARM::R1, ARM::R0,
- ARM::R4, ARM::R5, ARM::R6, ARM::R8,
- ARM::R10,ARM::R11,ARM::R12,
- ARM::LR, ARM::R7 };
+ ARM::R12,ARM::LR,
+ ARM::R4, ARM::R5, ARM::R6,
+ ARM::R8, ARM::R10,ARM::R11,
+ ARM::R7 };
// FP is R7, only low registers available.
static const unsigned THUMB_GPR_AO[] = {