When the normalizeSpillWeights function was introduced, I forgot to remove this
normalization.
This change could affect register allocation. Hopefully for the better.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110119
91177308-0d34-0410-b5e6-
96231b3b80d8
for (unsigned i = 0, e = NewLIs.size(); i != e; ++i) {
LiveInterval *LI = NewLIs[i];
if (!LI->empty()) {
- LI->weight /= SlotIndex::NUM * getApproximateInstructionCount(*LI);
if (!AddedKill.count(LI)) {
LiveRange *LR = &LI->ranges[LI->ranges.size()-1];
SlotIndex LastUseIdx = LR->end.getBaseIndex();