/// isSafeToMove - Return true if it is safe to move this instruction. If
/// SawStore is set to true, it means that there is a store (or call) between
/// the instruction's location and its intended destination.
- bool isSafeToMove(const TargetInstrInfo *TII, bool &SawStore);
+ bool isSafeToMove(const TargetInstrInfo *TII, bool &SawStore) const;
/// isSafeToReMat - Return true if it's safe to rematerialize the specified
/// instruction which defined the specified register instead of copying it.
- bool isSafeToReMat(const TargetInstrInfo *TII, unsigned DstReg);
+ bool isSafeToReMat(const TargetInstrInfo *TII, unsigned DstReg) const;
/// hasVolatileMemoryRef - Return true if this instruction may have a
/// volatile memory reference, or if the information describing the
/// isSafeToMove - Return true if it is safe to move this instruction. If
/// SawStore is set to true, it means that there is a store (or call) between
/// the instruction's location and its intended destination.
-bool MachineInstr::isSafeToMove(const TargetInstrInfo *TII, bool &SawStore) {
+bool MachineInstr::isSafeToMove(const TargetInstrInfo *TII,
+ bool &SawStore) const {
// Ignore stuff that we obviously can't move.
if (TID->mayStore() || TID->isCall()) {
SawStore = true;
/// isSafeToReMat - Return true if it's safe to rematerialize the specified
/// instruction which defined the specified register instead of copying it.
-bool MachineInstr::isSafeToReMat(const TargetInstrInfo *TII, unsigned DstReg) {
+bool MachineInstr::isSafeToReMat(const TargetInstrInfo *TII,
+ unsigned DstReg) const {
bool SawStore = false;
if (!getDesc().isRematerializable() ||
!TII->isTriviallyReMaterializable(this) ||