use DEBUG instead of DebugFlag directly so that this
authorChris Lattner <sabre@nondot.org>
Sat, 27 Feb 2010 06:51:44 +0000 (06:51 +0000)
committerChris Lattner <sabre@nondot.org>
Sat, 27 Feb 2010 06:51:44 +0000 (06:51 +0000)
respects -debug-only=something-else.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97307 91177308-0d34-0410-b5e6-96231b3b80d8

utils/TableGen/CodeGenDAGPatterns.cpp

index 112a52d567b8ae5b6f40c4330dc4365c67589840..d52038ce5219980dec677a48389607bd360f0b00 100644 (file)
@@ -2318,13 +2318,13 @@ static void CombineChildVariants(TreePatternNode *Orig,
   bool NotDone;
   do {
 #ifndef NDEBUG
-    if (DebugFlag && !Idxs.empty()) {
-      errs() << Orig->getOperator()->getName() << ": Idxs = [ ";
-        for (unsigned i = 0; i < Idxs.size(); ++i) {
-          errs() << Idxs[i] << " ";
-      }
-      errs() << "]\n";
-    }
+    DEBUG(if (!Idxs.empty()) {
+            errs() << Orig->getOperator()->getName() << ": Idxs = [ ";
+              for (unsigned i = 0; i < Idxs.size(); ++i) {
+                errs() << Idxs[i] << " ";
+            }
+            errs() << "]\n";
+          });
 #endif
     // Create the variant and add it to the output list.
     std::vector<TreePatternNode*> NewChildren;