const MCSymbol *S = &Symbol;
while (S->isVariable()) {
const MCExpr *Value = S->getVariableValue();
- assert (Value->getKind() == MCExpr::SymbolRef && "Unimplemented");
+ if (Value->getKind() != MCExpr::SymbolRef)
+ return *S;
const MCSymbolRefExpr *Ref = static_cast<const MCSymbolRefExpr*>(Value);
S = &Ref->getSymbol();
}
return true;
const MCSymbol &Symbol = Data.getSymbol();
+
+ const MCSymbol &A = AliasedSymbol(Symbol);
+ if (&A != &Symbol && A.isUndefined())
+ return false;
+
if (!Asm.isSymbolLinkerVisible(Symbol) && !Symbol.isUndefined())
return false;
MSD.SymbolData = it;
bool Local = isLocal(*it);
- bool Add = false;
if (it->isCommon()) {
assert(!Local);
MSD.SectionIndex = ELF::SHN_COMMON;
- Add = true;
} else if (Symbol.isAbsolute()) {
MSD.SectionIndex = ELF::SHN_ABS;
- Add = true;
} else if (Symbol.isVariable()) {
const MCSymbol &RefSymbol = AliasedSymbol(Symbol);
if (RefSymbol.isDefined()) {
MSD.SectionIndex = SectionIndexMap.lookup(&RefSymbol.getSection());
assert(MSD.SectionIndex && "Invalid section index!");
- Add = true;
}
} else if (Symbol.isUndefined()) {
assert(!Local);
// are able to set it.
if (GetBinding(*it) == ELF::STB_LOCAL)
SetBinding(*it, ELF::STB_GLOBAL);
- Add = true;
} else {
MSD.SectionIndex = SectionIndexMap.lookup(&Symbol.getSection());
assert(MSD.SectionIndex && "Invalid section index!");
- Add = true;
}
- if (Add) {
- uint64_t &Entry = StringIndexMap[Symbol.getName()];
- if (!Entry) {
- Entry = StringTable.size();
- StringTable += Symbol.getName();
- StringTable += '\x00';
- }
- MSD.StringIndex = Entry;
- if (MSD.SectionIndex == ELF::SHN_UNDEF)
- UndefinedSymbolData.push_back(MSD);
- else if (Local)
- LocalSymbolData.push_back(MSD);
- else
- ExternalSymbolData.push_back(MSD);
+ uint64_t &Entry = StringIndexMap[Symbol.getName()];
+ if (!Entry) {
+ Entry = StringTable.size();
+ StringTable += Symbol.getName();
+ StringTable += '\x00';
}
+ MSD.StringIndex = Entry;
+ if (MSD.SectionIndex == ELF::SHN_UNDEF)
+ UndefinedSymbolData.push_back(MSD);
+ else if (Local)
+ LocalSymbolData.push_back(MSD);
+ else
+ ExternalSymbolData.push_back(MSD);
}
// Symbols are required to be in lexicographic order.