drm/ast: Don't grab dev->struct_mutex for in mmap offset ioctl
authorDaniel Vetter <daniel.vetter@ffwll.ch>
Thu, 9 Jul 2015 21:32:36 +0000 (23:32 +0200)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Mon, 10 Aug 2015 11:36:55 +0000 (13:36 +0200)
Since David Herrmann's mmap vma manager rework we don't need to grab
dev->struct_mutex any more to prevent races when looking up the mmap
offset. Drop it and instead don't forget to use the unref_unlocked
variant (since the drm core still cares).

Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
drivers/gpu/drm/ast/ast_main.c

index 035dacc93382f0923a9d52c645a70cc192a6756e..838217f8ce7dd681de66fa976f8d8bc93b98ece7 100644 (file)
@@ -571,24 +571,18 @@ ast_dumb_mmap_offset(struct drm_file *file,
                     uint64_t *offset)
 {
        struct drm_gem_object *obj;
-       int ret;
        struct ast_bo *bo;
 
-       mutex_lock(&dev->struct_mutex);
        obj = drm_gem_object_lookup(dev, file, handle);
-       if (obj == NULL) {
-               ret = -ENOENT;
-               goto out_unlock;
-       }
+       if (obj == NULL)
+               return -ENOENT;
 
        bo = gem_to_ast_bo(obj);
        *offset = ast_bo_mmap_offset(bo);
 
-       drm_gem_object_unreference(obj);
-       ret = 0;
-out_unlock:
-       mutex_unlock(&dev->struct_mutex);
-       return ret;
+       drm_gem_object_unreference_unlocked(obj);
+
+       return 0;
 
 }