// need to flag these together so that the value isn't live across a call.
//setOperationAction(ISD::SINT_TO_FP, MVT::i32, Custom);
+Also, if the registers are spilled to the stack, we have to ensure that all
+64-bits of them are save/restored, otherwise we will miscompile the code. It
+sounds like we need to get the 64-bit register classes going.
+
===-------------------------------------------------------------------------===
%struct.B = type { ubyte, [3 x ubyte] }