-//===-- llvm/CodeGen/MachineFunction.h ---------------------------*- C++ -*--=//
+//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
//
// Collect native machine code information for a method. This allows
// target-specific information about the generated code to be stored with each
hash_set<const Constant*> constantsForConstPool;
hash_map<const Value*, int> offsets;
const Function* method;
+
+ // FIXME: State should be held elsewhere...
unsigned staticStackSize;
unsigned automaticVarsSize;
unsigned regSpillsSize;
bool automaticVarsAreaFrozen;
public:
- /*ctor*/ MachineFunction(const Function* function,
- const TargetMachine& target);
+ MachineFunction(const Function* function,
+ const TargetMachine& target);
// The next two methods are used to construct and to retrieve
// the MachineFunction object for the given method.
static void destruct(const Function *F);
static MachineFunction& get(const Function* function);
+
+
+ //===--------------------------------------------------------------------===//
+ //
+ // FIXME: Most of the following state should be moved out to passes that use
+ // it, instead of being put here.
+ //
+
//
// Accessors for global information about generated code for a method.
//