/// not already exist.
CallGraphNode *getOrInsertFunction(const Function *F);
+ /// spliceFunction - Replace the function represented by this node by another.
+ /// This does not rescan the body of the function, so it is suitable when
+ /// splicing the body of one function to another while also updating all
+ /// callers from the old function to the new.
+ ///
+ void spliceFunction(const Function *From, const Function *To);
+
//===---------------------------------------------------------------------
// Pass infrastructure interface glue code.
//
// CallGraphNode class definition.
//
class CallGraphNode {
- AssertingVH<Function> F;
+ friend class CallGraph;
+ AssertingVH<Function> F;
+
// CallRecord - This is a pair of the calling instruction (a call or invoke)
// and the callgraph node being called.
public:
return F;
}
+/// spliceFunction - Replace the function represented by this node by another.
+/// This does not rescan the body of the function, so it is suitable when
+/// splicing the body of the old function to the new while also updating all
+/// callers from old to new.
+///
+void CallGraph::spliceFunction(const Function *From, const Function *To) {
+ assert(FunctionMap.count(From) && "No CallGraphNode for function!");
+ assert(!FunctionMap.count(To) &&
+ "Pointing CallGraphNode at a function that already exists");
+ FunctionMapTy::iterator I = FunctionMap.find(From);
+ I->second->F = const_cast<Function*>(To);
+ FunctionMap[To] = I->second;
+ FunctionMap.erase(I);
+}
+
// getOrInsertFunction - This method is identical to calling operator[], but
// it will insert a new CallGraphNode for the specified function if one does
// not already exist.
}
}
-
// removeAnyCallEdgeTo - This method removes any call edges from this node to
// the specified callee function. This takes more time to execute than
// removeCallEdgeTo, so it should not be used unless necessary.