The register unit lists are typically much shorter than the register
overlap lists, and the backing table for register units has better cache
locality because it is smaller.
This makes llc about 0.5% faster. The regsOverlap() function isn't that hot.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@157651
91177308-0d34-0410-b5e6-
96231b3b80d8
if (regA == regB) return true;
if (isVirtualRegister(regA) || isVirtualRegister(regB))
return false;
- for (const uint16_t *regList = getOverlaps(regA)+1; *regList; ++regList) {
- if (*regList == regB) return true;
- }
+
+ // Regunits are numerically ordered. Find a common unit.
+ MCRegUnitIterator RUA(regA, this);
+ MCRegUnitIterator RUB(regB, this);
+ do {
+ if (*RUA == *RUB) return true;
+ if (*RUA < *RUB) ++RUA;
+ else ++RUB;
+ } while (RUA.isValid() && RUB.isValid());
return false;
}