// all non-value types are pushed to the end of the type table, giving nice
// low numbers to the types that can be used by instructions, thus reducing
// the amount of explodage we suffer.
- if (!IgnoreNamedNodes && Table[Type::TypeTyID].size() >= 0/*64*/) {
+ if (!IgnoreNamedNodes && Table[Type::TypeTyID].size() >= 64) {
// Scan through the type table moving value types to the start of the table.
TypePlane *Types = &Table[Type::TypeTyID];
unsigned FirstNonValueTypeID = 0;
// all non-value types are pushed to the end of the type table, giving nice
// low numbers to the types that can be used by instructions, thus reducing
// the amount of explodage we suffer.
- if (!IgnoreNamedNodes && Table[Type::TypeTyID].size() >= 0/*64*/) {
+ if (!IgnoreNamedNodes && Table[Type::TypeTyID].size() >= 64) {
// Scan through the type table moving value types to the start of the table.
TypePlane *Types = &Table[Type::TypeTyID];
unsigned FirstNonValueTypeID = 0;