add node #'s to debug dumps.
authorChris Lattner <sabre@nondot.org>
Wed, 24 Feb 2010 04:24:44 +0000 (04:24 +0000)
committerChris Lattner <sabre@nondot.org>
Wed, 24 Feb 2010 04:24:44 +0000 (04:24 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97019 91177308-0d34-0410-b5e6-96231b3b80d8

lib/CodeGen/SelectionDAG/SelectionDAG.cpp

index f5e7000167e24e219ee5e87599702d472005b90a..f8930b8ff0c3590562fd635379aba2c5f062f26d 100644 (file)
@@ -5484,15 +5484,15 @@ std::string SDNode::getOperationName(const SelectionDAG *G) const {
         if (const TargetInstrInfo *TII = G->getTarget().getInstrInfo())
           if (getMachineOpcode() < TII->getNumOpcodes())
             return TII->get(getMachineOpcode()).getName();
-      return "<<Unknown Machine Node>>";
+      return "<<Unknown Machine Node #" + utostr(getOpcode()) + ">>";
     }
     if (G) {
       const TargetLowering &TLI = G->getTargetLoweringInfo();
       const char *Name = TLI.getTargetNodeName(getOpcode());
       if (Name) return Name;
-      return "<<Unknown Target Node>>";
+      return "<<Unknown Target Node #" + utostr(getOpcode()) + ">>";
     }
-    return "<<Unknown Node>>";
+    return "<<Unknown Node #" + utostr(getOpcode()) + ">>";
 
 #ifndef NDEBUG
   case ISD::DELETED_NODE: