MachineFunction *MF;
const TargetMachine *TM;
const TargetRegisterInfo *TRI;
+ const TargetInstrInfo *TII;
// StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
// these values are spilled
// Add move instruction(s)
++NumLoads;
- const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC);
return PhysReg;
}
MachineBasicBlock::iterator I,
unsigned VirtReg, unsigned PhysReg) {
const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
- const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
int FrameIdx = getStackSpaceFor(VirtReg, RC);
MF = &Fn;
TM = &MF->getTarget();
TRI = TM->getRegisterInfo();
+ TII = TM->getInstrInfo();
// Loop over all of the basic blocks, eliminating virtual register references
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();