/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. (TODO delete passes.)
/// This implies that all passes MUST be allocated with 'new'.
- void add(Pass *P) { /* TODO*/ }
+ void add(Pass *P) {
+ schedulePass(P, this);
+ }
/// Add pass into the pass manager queue.
bool addPass(Pass *P);
};
/// PassManager_New manages ModulePassManagers
-class PassManagerImpl_New : public PMDataManager,
+class PassManagerImpl_New : public Pass,
+ public PMDataManager,
public PMTopLevelManager {
public:
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
- void add(Pass *P);
+ void add(Pass *P) {
+ schedulePass(P, this);
+ }
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
return P;
}
-/// Add pass P to the queue of passes to run.
-void PassManagerImpl_New::add(Pass *P) {
- // Do not process Analysis now. Analysis is process while scheduling
- // the pass vector.
- addPassToManager(P, false);
-}
-
// PassManager_New implementation
/// Add P into active pass manager or use new module pass manager to
/// manage it.