return Changed;
}
-
/// ProcessLoop - Walk the loop structure in depth first order, ensuring that
/// all loops have preheaders.
///
L->getExitBlocks(ExitBlocks);
SetVector<BasicBlock*> ExitBlockSet(ExitBlocks.begin(), ExitBlocks.end());
+ LoopInfo &LI = getAnalysis<LoopInfo>();
for (SetVector<BasicBlock*>::iterator I = ExitBlockSet.begin(),
E = ExitBlockSet.end(); I != E; ++I) {
BasicBlock *ExitBlock = *I;
for (pred_iterator PI = pred_begin(ExitBlock), PE = pred_end(ExitBlock);
PI != PE; ++PI)
- if (!L->contains(*PI)) {
+ // Must be exactly this loop: no subloops, parent loops, or non-loop preds
+ // allowed.
+ if (LI.getLoopFor(*PI) != L) {
RewriteLoopExitBlock(L, ExitBlock);
NumInserted++;
Changed = true;
// If the header has more than two predecessors at this point (from the
// preheader and from multiple backedges), we must adjust the loop.
if (L->getNumBackEdges() != 1) {
+
// If this is really a nested loop, rip it out into a child loop.
if (Loop *NL = SeparateNestedLoop(L)) {
++NumNested;
std::vector<BasicBlock*> OutsideBlocks;
for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header);
PI != PE; ++PI)
- if (!L->contains(*PI)) // Coming in from outside the loop?
- OutsideBlocks.push_back(*PI); // Keep track of it...
+ if (!L->contains(*PI)) // Coming in from outside the loop?
+ OutsideBlocks.push_back(*PI); // Keep track of it...
// Split out the loop pre-header
BasicBlock *NewBB =