Don't crash if computing a mapping to a node with zero size
authorChris Lattner <sabre@nondot.org>
Tue, 15 Mar 2005 04:40:24 +0000 (04:40 +0000)
committerChris Lattner <sabre@nondot.org>
Tue, 15 Mar 2005 04:40:24 +0000 (04:40 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@20595 91177308-0d34-0410-b5e6-96231b3b80d8

lib/Analysis/DataStructure/DataStructure.cpp

index a73a942fc7edba7083648ddb0ddbd82d56e2220c..a94e083da3f7e1ac8b0dff5fae8dae6b8eba4fb4 100644 (file)
@@ -2075,6 +2075,8 @@ void DSGraph::computeNodeMapping(const DSNodeHandle &NH1,
   // mapping the edges together now.
   int N2Idx = NH2.getOffset()-NH1.getOffset();
   unsigned N2Size = N2->getSize();
+  if (N2Size == 0) return;   // No edges to map to.
+
   for (unsigned i = 0, e = N1->getSize(); i < e; i += DS::PointerSize)
     if (unsigned(N2Idx)+i < N2Size)
       computeNodeMapping(N1->getLink(i), N2->getLink(N2Idx+i), NodeMap);