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Don't crash if computing a mapping to a node with zero size
author
Chris Lattner
<sabre@nondot.org>
Tue, 15 Mar 2005 04:40:24 +0000
(
04:40
+0000)
committer
Chris Lattner
<sabre@nondot.org>
Tue, 15 Mar 2005 04:40:24 +0000
(
04:40
+0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@20595
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/Analysis/DataStructure/DataStructure.cpp
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diff --git
a/lib/Analysis/DataStructure/DataStructure.cpp
b/lib/Analysis/DataStructure/DataStructure.cpp
index a73a942fc7edba7083648ddb0ddbd82d56e2220c..a94e083da3f7e1ac8b0dff5fae8dae6b8eba4fb4 100644
(file)
--- a/
lib/Analysis/DataStructure/DataStructure.cpp
+++ b/
lib/Analysis/DataStructure/DataStructure.cpp
@@
-2075,6
+2075,8
@@
void DSGraph::computeNodeMapping(const DSNodeHandle &NH1,
// mapping the edges together now.
int N2Idx = NH2.getOffset()-NH1.getOffset();
unsigned N2Size = N2->getSize();
+ if (N2Size == 0) return; // No edges to map to.
+
for (unsigned i = 0, e = N1->getSize(); i < e; i += DS::PointerSize)
if (unsigned(N2Idx)+i < N2Size)
computeNodeMapping(N1->getLink(i), N2->getLink(N2Idx+i), NodeMap);