SmallVector<int, 16> M;
SVOp->getMask(M);
- // Very little shuffling can be done for 64-bit vectors right now.
+ if (isPALIGNRMask(M, VT, HasSSSE3))
+ return getTargetShuffleNode(X86ISD::PALIGN, dl, VT, V1, V2,
+ X86::getShufflePALIGNRImmediate(SVOp),
+ DAG);
+
+ // MMX shuffles not already handled must be expanded.
if (VT.getSizeInBits() == 64)
- return isPALIGNRMask(M, VT, Subtarget->hasSSSE3()) ? Op : SDValue();
+ return SDValue();
// FIXME: pshufb, blends, shifts.
if (VT.getVectorNumElements() == 2)
return Op;
- if (isPALIGNRMask(M, VT, HasSSSE3))
- return getTargetShuffleNode(X86ISD::PALIGN, dl, VT, V1, V2,
- X86::getShufflePALIGNRImmediate(SVOp),
- DAG);
-
if (ShuffleVectorSDNode::isSplatMask(&M[0], VT) &&
SVOp->getSplatIndex() == 0 && V2IsUndef) {
if (VT == MVT::v2f64)