std::vector<MachineBasicBlock *> Predecessors;
std::vector<MachineBasicBlock *> Successors;
int Number;
+ MachineFunction *Parent;
public:
MachineBasicBlock(const BasicBlock *bb = 0) : Prev(0), Next(0), BB(bb),
- Number(-1) {
+ Number(-1), Parent(0) {
Insts.parent = this;
}
~MachineBasicBlock() {}
/// getParent - Return the MachineFunction containing this basic block.
///
- const MachineFunction *getParent() const;
- MachineFunction *getParent();
+ const MachineFunction *getParent() const { return Parent; }
+ MachineFunction *getParent() { return Parent; }
typedef ilist<MachineInstr>::iterator iterator;
typedef ilist<MachineInstr>::const_iterator const_iterator;
namespace llvm {
+// ilist_traits
+template <>
+class ilist_traits<MachineBasicBlock> {
+ // this is only set by the MachineFunction owning the ilist
+ friend class MachineFunction;
+ MachineFunction* parent;
+
+public:
+ ilist_traits<MachineBasicBlock>() : parent(0) { }
+
+ static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
+ static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
+
+ static const MachineBasicBlock*
+ getPrev(const MachineBasicBlock* N) { return N->Prev; }
+
+ static const MachineBasicBlock*
+ getNext(const MachineBasicBlock* N) { return N->Next; }
+
+ static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) { N->Prev = prev; }
+ static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) { N->Next = next; }
+
+ static MachineBasicBlock* createNode();
+ void addNodeToList(MachineBasicBlock* N);
+ void removeNodeFromList(MachineBasicBlock* N);
+ void transferNodesFromList(
+ iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
+ ilist_iterator<MachineBasicBlock> first,
+ ilist_iterator<MachineBasicBlock> last);
+};
+
+
+
class Function;
class TargetMachine;
class SSARegMap;
#include "Support/LeakDetector.h"
using namespace llvm;
-const MachineFunction *MachineBasicBlock::getParent() const {
- // Get the parent by getting the Function parent of the basic block, and
- // getting the MachineFunction from it.
- return &MachineFunction::get(getBasicBlock()->getParent());
-}
-
-MachineFunction *MachineBasicBlock::getParent() {
- // Get the parent by getting the Function parent of the basic block, and
- // getting the MachineFunction from it.
- return &MachineFunction::get(getBasicBlock()->getParent());
-}
-
// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
// gets the next available unique MBB number. If it is removed from a
// MachineFunction, it goes back to being #-1.
void ilist_traits<MachineBasicBlock>::addNodeToList (MachineBasicBlock* N)
{
- N->Number = N->getParent ()->getNextMBBNumber ();
+ assert(N->Parent == 0 && "machine instruction already in a basic block");
+ N->Parent = parent;
+ N->Number = parent->getNextMBBNumber();
+ LeakDetector::removeGarbageObject(N);
+
+
}
void ilist_traits<MachineBasicBlock>::removeNodeFromList (MachineBasicBlock* N)
{
+ assert(N->Parent != 0 && "machine instruction not in a basic block");
+ N->Parent = 0;
N->Number = -1;
+ LeakDetector::addGarbageObject(N);
}
void MachineBasicBlock::print(std::ostream &OS) const
{
+ if(!getParent()) {
+ OS << "Can't print out MachineBasicBlock because parent MachineFunction is null\n";
+ return;
+ }
const BasicBlock *LBB = getBasicBlock();
- OS << "\n" << LBB->getName() << " (" << (const void*)LBB << "):\n";
+ if(LBB)
+ OS << "\n" << LBB->getName() << " (" << (const void*)LBB << "):\n";
for (const_iterator I = begin(); I != end(); ++I) {
OS << "\t";
I->print(OS, getParent()->getTarget());
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Function.h"
#include "llvm/iOther.h"
+#include "Support/LeakDetector.h"
+
using namespace llvm;
static AnnotationID MF_AID(
//===---------------------------------------------------------------------===//
// MachineFunction implementation
//===---------------------------------------------------------------------===//
+MachineBasicBlock* ilist_traits<MachineBasicBlock>::createNode()
+{
+ MachineBasicBlock* dummy = new MachineBasicBlock();
+ LeakDetector::removeGarbageObject(dummy);
+ return dummy;
+}
+
+void ilist_traits<MachineBasicBlock>::transferNodesFromList(
+ iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
+ ilist_iterator<MachineBasicBlock> first,
+ ilist_iterator<MachineBasicBlock> last)
+{
+ if (parent != toList.parent)
+ for (; first != last; ++first)
+ first->Parent = toList.parent;
+}
MachineFunction::MachineFunction(const Function *F,
const TargetMachine &TM)
MFInfo = new MachineFunctionInfo(*this);
FrameInfo = new MachineFrameInfo();
ConstantPool = new MachineConstantPool();
+ BasicBlocks.parent = this;
}
MachineFunction::~MachineFunction() {