if (Cost < CostThreshold) {
DEBUG(dbgs() << "SLP: Decided to vectorize cost=" << Cost << "\n");
vectorizeTree(Operands);
+
+ // Remove the scalar stores.
+ for (int i = 0, e = VF; i < e; ++i)
+ cast<Instruction>(Operands[i])->eraseFromParent();
+
+ // Move to the next bundle.
i += VF - 1;
Changed = true;
}
DEBUG(dbgs() << "SLP: Found store chain cost = " << Cost
<< " for size = " << ChainLen << "\n");
vectorizeTree(Chain);
+
+ // Remove all of the scalar stores.
+ for (int i = 0, e = Chain.size(); i < e; ++i)
+ cast<Instruction>(Chain[i])->eraseFromParent();
+
return true;
}
Value *VecPtr =
Builder.CreateBitCast(SI->getPointerOperand(), VecTy->getPointerTo());
Builder.CreateStore(VecValue, VecPtr)->setAlignment(Alignment);
-
- for (int i = 0, e = VL.size(); i < e; ++i)
- cast<Instruction>(VL[i])->eraseFromParent();
return 0;
}
default: