/// dominator tree node if its a leaf or all of its children are done. Walk
/// up the dominator tree to destroy ancestors which are now done.
void MachineLICM::ExitScopeIfDone(MachineDomTreeNode *Node,
- DenseMap<MachineDomTreeNode*, unsigned> &OpenChildren,
- DenseMap<MachineDomTreeNode*, MachineDomTreeNode*> &ParentMap) {
+ DenseMap<MachineDomTreeNode*, unsigned> &OpenChildren,
+ DenseMap<MachineDomTreeNode*, MachineDomTreeNode*> &ParentMap) {
if (OpenChildren[Node])
return;