// that is currently available in a physical register.
LiveRegMap LiveVirtRegs;
- DenseMap<unsigned, MachineInstr *> LiveDbgValueMap;
+ DenseMap<unsigned, SmallVector<MachineInstr *, 4> > LiveDbgValueMap;
// RegState - Track the state of a physical register.
enum RegState {
// If this register is used by DBG_VALUE then insert new DBG_VALUE to
// identify spilled location as the place to find corresponding variable's
// value.
- if (MachineInstr *DBG = LiveDbgValueMap.lookup(LRI->first)) {
+ SmallVector<MachineInstr *, 4> &LRIDbgValues = LiveDbgValueMap[LRI->first];
+ for (unsigned li = 0, le = LRIDbgValues.size(); li != le; ++li) {
+ MachineInstr *DBG = LRIDbgValues[li];
const MDNode *MDPtr =
DBG->getOperand(DBG->getNumOperands()-1).getMetadata();
int64_t Offset = 0;
MachineBasicBlock *MBB = DBG->getParent();
MBB->insert(MI, NewDV);
DEBUG(dbgs() << "Inserting debug info due to spill:" << "\n" << *NewDV);
- LiveDbgValueMap[LRI->first] = NewDV;
+ LRIDbgValues[li] = NewDV;
}
}
if (SpillKill)
if (!MO.isReg()) continue;
unsigned Reg = MO.getReg();
if (!TargetRegisterInfo::isVirtualRegister(Reg)) continue;
- LiveDbgValueMap[Reg] = MI;
+ LiveDbgValueMap[Reg].push_back(MI);
LiveRegMap::iterator LRI = LiveVirtRegs.find(Reg);
if (LRI != LiveVirtRegs.end())
setPhysReg(MI, i, LRI->second.PhysReg);