lwz has a single use. Since LWA is cracked anyway, this would be a codesize
win only.
+===-------------------------------------------------------------------------===
+
+ Consider this:
+ v4f32 Vector;
+ v4f32 Vector2 = { Vector.X, Vector.X, Vector.X, Vector.X };
+
+Since we know that "Vector" is 16-byte aligned and we know the element offset
+of ".X", we should change the load into a lve*x instruction, instead of doing
+a load/store/lve*x sequence.
+