Keep the MachiuneFunctionPass pointer around. It is useful for verification.
authorJakob Stoklund Olesen <stoklund@2pi.dk>
Fri, 6 Aug 2010 18:47:06 +0000 (18:47 +0000)
committerJakob Stoklund Olesen <stoklund@2pi.dk>
Fri, 6 Aug 2010 18:47:06 +0000 (18:47 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110464 91177308-0d34-0410-b5e6-96231b3b80d8

lib/CodeGen/InlineSpiller.cpp

index 872a829df59a89a6b697c517379fa716883f1fc0..1492566cfe5b15c75ae5edc9224d29a8033be015 100644 (file)
@@ -30,6 +30,7 @@ using namespace llvm;
 
 namespace {
 class InlineSpiller : public Spiller {
+  MachineFunctionPass &pass_;
   MachineFunction &mf_;
   LiveIntervals &lis_;
   MachineLoopInfo &loops_;
@@ -61,7 +62,8 @@ public:
   InlineSpiller(MachineFunctionPass &pass,
                 MachineFunction &mf,
                 VirtRegMap &vrm)
-    : mf_(mf),
+    : pass_(pass),
+      mf_(mf),
       lis_(pass.getAnalysis<LiveIntervals>()),
       loops_(pass.getAnalysis<MachineLoopInfo>()),
       vrm_(vrm),