Now consider frequency greater than or equal to idle_top_freq as UP
Change-Id: I1332d46d1e42a00b3b31897b158eaf4ccfbaf8f5
Signed-off-by: Sai Charan Gurrappadi <sgurrappadi@nvidia.com>
Reviewed-on: http://git-master/r/113678
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Aleksandr Frid <afrid@nvidia.com>
Reviewed-by: Peter De Schrijver <pdeschrijver@nvidia.com>
Reviewed-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
GVS: Gerrit_Virtual_Submit
Rebase-Id: Rd67b2870e4916d1e616adf61f4bd4f3ef8916d1f
switch (balanced_state) {
case IDLE:
- if (cpu_freq > idle_top_freq) {
+ if (cpu_freq >= idle_top_freq) {
balanced_state = UP;
queue_delayed_work(
balanced_wq, &balanced_work, up_delay);
}
break;
case DOWN:
- if (cpu_freq > idle_top_freq) {
+ if (cpu_freq >= idle_top_freq) {
balanced_state = UP;
queue_delayed_work(
balanced_wq, &balanced_work, up_delay);
&idle_top_freq_attr.attr,
&up_delay_attr.attr,
&down_delay_attr.attr,
+ &load_sample_rate_attr.attr,
NULL,
};