MOVHP_shuffle_mask)),
(MOVHPDrm VR128:$src1, addr:$src2)>, Requires<[HasSSE2]>;
-def : Pat<(v4i32 (vector_shuffle VR128:$src1, VR128:$src2,
- MOVL_shuffle_mask)),
- (MOVLPSrr VR128:$src1, VR128:$src2)>, Requires<[HasSSE2]>;
def : Pat<(v4i32 (vector_shuffle VR128:$src1, (bc_v4i32 (loadv2i64 addr:$src2)),
MOVLP_shuffle_mask)),
(MOVLPSrm VR128:$src1, addr:$src2)>, Requires<[HasSSE2]>;
+def : Pat<(v2i64 (vector_shuffle VR128:$src1, (loadv2i64 addr:$src2),
+ MOVLP_shuffle_mask)),
+ (MOVLPDrm VR128:$src1, addr:$src2)>, Requires<[HasSSE2]>;
+def : Pat<(v4i32 (vector_shuffle VR128:$src1, (bc_v4i32 (loadv2i64 addr:$src2)),
+ MOVHP_shuffle_mask)),
+ (MOVHPSrm VR128:$src1, addr:$src2)>, Requires<[HasSSE1]>;
+def : Pat<(v2i64 (vector_shuffle VR128:$src1, (loadv2i64 addr:$src2),
+ MOVLP_shuffle_mask)),
+ (MOVLPDrm VR128:$src1, addr:$src2)>, Requires<[HasSSE2]>;
+
+// Setting the lowest element in the vector.
+def : Pat<(v4i32 (vector_shuffle VR128:$src1, VR128:$src2,
+ MOVL_shuffle_mask)),
+ (MOVLPSrr VR128:$src1, VR128:$src2)>, Requires<[HasSSE2]>;
def : Pat<(v2i64 (vector_shuffle VR128:$src1, VR128:$src2,
MOVL_shuffle_mask)),
(MOVLPDrr VR128:$src1, VR128:$src2)>, Requires<[HasSSE2]>;
-def : Pat<(v2i64 (vector_shuffle VR128:$src1, (loadv2i64 addr:$src2),
- MOVHP_shuffle_mask)),
- (MOVHPDrm VR128:$src1, addr:$src2)>, Requires<[HasSSE2]>;
}
// 128-bit logical shifts